My name is Arcade. I guess that alone tells a lot about me.
I'm a designer.
I'm currently acting Lead Game Designer at Epic Games Poland (People Can Fly) working hard on the next installment of the billion dollar franchise Gears of War.
Experience within various fields of Gameplay Design, Level Design, PR and management on different platforms and different scope makes me a versatile developer.
We’re all in this because we love it and I think acquiring some know-how even outside your current comfort zone is what makes you the most valuable asset to your team you can be. I’ve had hands on with numerous aspects of design and development incl. system design and gameplay, HCI, UI, weapon design concepts and balancing, enemy design, pacing, team management, planning, PR/marketing, events and outsource management.
I’m definitely a “gameplay first” kind of guy and I see myself keep focusing on driving quality and the user experience no matter where I am.
This site started out as a tool for me to help to collect my thoughts into more than random nonsense. Even though I haven't posted in a very long time due to my commitment and agreement with my current employer, you can still read all of my previous Game Design posts here.
Gears of War Judgment