Game Wishlist – MacGyver
A game the Germans would love! A point and click adventure game with more bizarre puzzles than ever. Combine all you stuff in your pockets to create a helicopter. Use the paper clip to stop the plane from crashing. Macgyver is your man.
Richard Dean Andersson would of course lend his voice for this AAA-production, to ensure the perfect adventure, as he did with Fallout (the first one).
Escaping Murdoc's lethal traps while rescuing starving children from the russians, Macgyver must use almost half of his skill to succeed!
Rated A for Awesome.
Bionic Commando Demo
Bionic Commando demo available tomorrow via Xbox Live.
It’s a FREE Xbox Live Gold weekend too, so be sure to play the game – all the time!
Having downloaded the multiplayer demo recruits will be put through their paces by competing in Deathmatch battles on “Vertigo”, one of the game’s 16 multiplayer maps. This intensive training will provide invaluable experience before they take on the full mission with the release of Bionic Commando on Xbox 360 & PlayStation 3 across PAL territories on May 22nd .
Why am I telling you this? Because it's made by GRIN of course.
Game Wishlist – He-Man
I'm thinking; why not write about games that has to be made? Here goes!
He-Man!
Gameplay-wise, obviously it has to be yet another God of War-clone like Conan and Viking but this game should exceed even Sony's Kratos! I mean, He-Man! Come on! He's like the Master of the Universe or something!
Controlling Prince Adam (He-Man) you fight through hordes of Skeletor's minions! Riding Battle Cat for varied gameplay you flex your muscles and by the power of Grayskull you and your allies stands victorious once again!
Now, I think there should be a coop-mode in which Player 2 plays Man-At-Arms.
IGN.com says: "Being cooler than Kratos and more badass than Gears of War 2!" Score: 9.7
Importance of QA
QA, Quality Assurance, ie. Game Testing. It's important!
I browsed through the new games in the Xbox Live Arcade and found that there was a trial of the new OutRun Online Arcade so I thought I'd give it a go.
I downloaded the game, started it:
Normal game, standard car, automatic transmission, default song and once all the choices were made the engine roared, while the timer counted down for the race to start. I was excited and curious, so the moment the race began I systematically started pressing all the buttons on the controller to see what they did and then; BOOM! The game crashed!
So there you have it, my very first test drive with a new game. It crashed...
I rebooted my 360 and tried it again. This time, it worked and the game was a lot of fun. But here's the problem. I liked the game. I think it might be worth the 1200 points it cost to buy, but how can I be sure the game won't keep crashing?
It was the worst possible first experience I had with the game. Who knows, maybe I'm the only one it has crashed for and maybe it'll never crash for me again either. But I'm sure this could have been avoided, had the developeres only been aware of the problem.
So don't ever underestimate the value of thorough game testing.
Good Design – Dialogue Selection
Once again; Suikoden Tierkreis shows some clever design choice. Konami's JRPG to the DS.
A very, very common problem with any games containing dialogue and dialogue options are that when you skip some lines you accidently make a selection of what to say in that conversation as well.
You know what I mean, you keep pressing A to skip the talk, either because you've heard/read it before or because it's just crap, but then all of a sudden you're presented with a number of options for you to choose among. By the time you realise this, you've already selected the first option, with no way to change that except for loading from an earlier save.
It happens to me all the time, most notable in Mass Effect.
It's a common problem, but really, it's not that difficult to solve.
The solution seen in Suikoden is that if you skip the talk with the action-button, once you arrive to a dialogue option screen, the game won't accept your input untill you've changed option at least once.
Let's say you're presented with two different options:
- Yes.
- No.
To answer No, you'll of course first have to press down once on the D-pad, then the action-button. To answer Yes, you'll have to first press down once to "activate" the option-marker, then up once to select Yes, followed by the action-button.
It might not be the sweatness of awesomeness, since it's three button presses to select the top option in which most games would have only required one. However, I have not once accidently chosen the wrong line! It's so worth it!
If you're skipping the conversation and making selections with the stylus on the touch screen, you're obligated to press twice in succession.
Create an Impression
A friend of mine just sent me a link and a message via IM.
http://gamereactor.se/media/big/borderlands_180557.jpg
seriöst, att en bild kan få en så intresserad av ett spel
(URL from 19/4/09)
The message translates to: "Seriously, to think that a picture can get you so interested in a game"
And y'Know, he's got a very valid point. The pic is from a game called Borderlands. I personally hadn't heard about the game before at all, but at the instant I looked at the picture, I was hooked!
All of a sudden, from that single screenshot I'm very interested to say the least and I intend to catch up on the facts. Learn from this!
Apparently it's a game by Gearbox Software that just now changed to cel-shading rendering instead of "ordinary" graphics. As of now, that's all I know.
It's one of many examples of how you benefit if you're able to make a strong impression at once when showing off your goods.
I'm posting the image here, though taken from their official site and not Gamereactor.
Good Design – Towns in JRPG
I was a big fan of Japanese RPG's during the SNES and Playstation-era, and somewhat during the last generation of consoles.
Today I don't nearly play them enough, mainly because I don't have the energy to invest that amount of time into one single game.
I was a Huge Suikoden and Suikoden II-fan. Suikoden II being one of my favorite games of all time. Therefore I've made sure to try out the new Suikoden game for the Nintendo DS; Suikoden Tierkreis.
An overall, what seems to be, good game. This far I've invested about 5 hours into it and I'm not bored yet.
One thing I greatly appreciate with this game is how it handles navigating in the cities. With menus! "Yuck", you might say. But I'm very pleased.
I hate running around in cities, villages and whatnot in games. The places where there's never any action. Sure, I admit that the very first time you visit a new town it can be exciting to run around in it and explore, but after that novelty wears off, it's just a plain bother to run around there, looking for the local weapon shop, inn and key-NPC.
In Tierkreis I just have a menu, with different choices depending on town and where you are in the story: Inn, Store, Alley, Town Hall, Exit Town, etc.
I say: Thank you!
This saves me both time and temper!
Identifiable games
Is "identifiable" even a word, I think it is.
I was just looking out my window in the bedroom, stretching my back and muttering about all that is bad. While muttering and being overall bitter, I accidently (or whatever) looked in through the window to the people living in another building, where I saw Guitar Hero being played on the television.
What struck me then was the advantage of having a game being easily recognized instantaneously. By having, I mean as a developer.
I might be shooting myself in the foot right now, as they might just as well have been playing Rock Band, since I don't know how to seperate the two. This in itself creating a contradiction within my text. But let's overlook that silly little fact.
My point is that I, from afar, at once saw that it was Guitar Hero being played. I think this helps sell copies of the game. Advertising like crazy is of course a must, but for people like me (the kind that looks in other peoples windows) to actually see games being played is a seller as well.
If you expose generic shooter no. 37 to a gamer, he's just going to think, "Oh, it's one of them shootin' games. Maybe I'll go get a burger.".
But if you manage to create a game easily recognized, like Guitar Hero, Madworld or Patapon I think it sticks to some area right in between the eyes and the brain of the gamer. "Oh, it's Patapon! If he's playing it, maybe it's worth buying.".
Some kind of free advertisement or something.
Bad Design – MMORPG Information Overload!
I've played some MMORPG's. I was, like everyone else, a World of Warcraft-player at its release, after being part of three betas and playing on a cracked server (oh, shame on me!) and I loved it. The game, not the cracked server.
I played some City of Heroes, a little bit of Anarchy Online, a tad of EVE Online as well as a bunch of Free To Play ones, like Maple Story and ROSE.
Last weekend I spent quite a lot of time playing the open Beta of Ether Saga Online:
http://eso.perfectworld.com/ (14/4/09)
World of Warcraft was and is aimed at the masses. "Everyone" (read: a lot of people) should be able to play it but some gaming experience is a plus, while Ether Saga is focused on younger audiences (read: n00bs) and girls (read: n00bs).
I enjoy them both, but they both suffer from the same problem that every single MMORPG suffers from.
INFORMATION OVERLOAD!
In all games of the genre, but especially the ones trying to be user-friendly for rookies, this is just horrible! I'm an avid gamer but that doesn't mean I like it.
Unfortunately I don't know how to solve it if we're to tell the player of all this information that is shown; HP, MP, Lvl, Target, Skills, Buffs, Cast time, Enemy HP, Hit-damage, Cooldowns, Orders, Chats, Potions and so on... And so on...
Maybe we don't even need to keep the player up to date with all this, all the time?
Anyhow, it's a problem I think it's really about time for some MMO-Studio to try and solve.
I mean, just look at this!
Keeping up to date – #399
I was just at the store to buy some meat for dinner, where I also found one of them machines with surprise eggs in it. 10 Swedish crowns (about 1€) and I get a Pokémon. Fair deal, right?
I played Pokémon back in the days, when it was still cool and the only versions out there was Red and Blue. I got the Blue version, seeing as it is my favorite color, Blastoise was on the cover and my friend got the Red version.
I was really into it, got all the Pokémons except for Mew. I even got "Missing No.". (http://pokemon.wikia.com/wiki/Missingno, available 12/4/2009). By then, of course I knew of all the Pokémons. 151 at the time.
Today, I have absolutely no idea about that the youngsters are talking about. I'm 22 after all. My back is hurting, I wear glasses, I complain about taxes but I still can't grow a decent moustache! I'm old.
When I opened up my egg, while still in the store, of course I couldn't wait untill I got home, I saw this... Thing. This orangly brown thing with big teeth. I had no idea what so ever what kind of Pokémon this was! Once I got back, I asked my die-hard-Pokémon-fan what it was and apparently it's a "Bidoof", and apparently it sucks.
So there you have it, #399 in the Poké Index is Bidoof, a crappy funny looking beaver-thingy.





















