Arcade Berg Game Designer

8Apr/090

Less is More

Posted by Arcade

This guy called Colin Ferris, Product Marketing Manager at Capcom brags about the game Monster Hunter Freedom Unite, coming to the US (and Europe I suppose) to the PSP.

While reading SONY's Playstation blog located at,
http://blog.us.playstation.com/2009/04/06/monster-hunter-coming-to-psp/ (Available 7/4/09)
I notice this part:

With thousands of different types of weapons and armor, as well as over 500 hours of gameplay, this is the most engrossing action/RPG title for the PSP ever created.

I say: Woaaah! Hold it! Hold it! That's just... awful! I know I'm not alone in feeling this way, but the supposedly 500 hours of gameplay is for me not a selling point. It's dreadful! I don't want to invest that much time into a game, I especially don't want to invest it in a handheld. Don't get me wrong, I love handheld games. But 500 hours?

Sure, 500 hours is probably an exaggeration to say the least, but heck, I don't want to spend more than 30 hours on one game.

I'd much prefer 6-12 finely crafted hours.

500 hours... Eeew!

7Apr/090

DN3DS – WIP Update 05

Posted by Arcade

As promised, here's a video from my level, DN3DS.

I'm open for suggestions and feedback.

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6Apr/090

DN3DS – WIP Update 04 (Project Chart)

Posted by Arcade

Sorry about the not-so-much-blogging lately. I've been preoccupied with other things (less important, of course).

Anyhow, tada! I bring you yet another update on my DN3DS-project. But more than the embedded screenshot (sorry about the size) I also bring you something new. Something at least I haven't seen anyone else do with a hobby project.

Everytime I've worked on the level, whether it's an hour or three, I write a small post about it. You could say it's something like a journal. But what's interesting (I hope) is that I also try to quantify the amount of fun I've had while working on it at the same time as I try and stay objective and say how productive I was during the time. That it, of course, in relation to the time spent. So 10 minutes can be just as productive as 5 hours.

In the end, when the project is done (if ever) (parentheses for teh win!) I will eventually be able to see the relation, or lack thereoff, between having fun while you work and being productive.

Are you more productive while having fun? Am I having more fun while being productive? Or maybe, none of the above!

You can follow my journal and chart on:
http://spreadsheets.google.com/pub?key=paGKBHTWmSscZku5MQuVFHA (Available 6/4/09)

Please, let me know what you think of this idea!

Btw, I'll call this the "Prodemo Chart". (Just made it up while writing this. Production/Emotion Chart.) Remember, you heard it here first!

Oh right, the pic.

 

6/4/09

6/4/09

Tomorrow I'll Fraps a vid when running around in it and post or YouTube (or some equivalent). Hope you'll look forward to it.

Like the kids say; peace out!

2Apr/090

The Cake is not a lie!

Posted by Arcade

Kudos to my lead at GRIN!

Today we got a delivery to the office I work at in Gothenburg from a local bakery. It was a cake sent by my lead to me and two other guys. He's currently on vacation in Thailand or something, so it was really a huge surprise and a nice one at that!

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1Apr/090

Ding!

Posted by Arcade

I just the best idea for a Facebook game!

Too bad I can't code that stuff! Gotta write down the design anyway. It's brilliant!

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1Apr/090

OnLive – Thoughts

Posted by Arcade

Okay, so, OnLive is supposed to a service that lets you play high end games on low end machines by sending input and streaming video/audio.

There's like a gazillion articles about it out there (there meaning the Internet) so I won't go further into details.

Just thought I'd give a quickie about what I think.

I think it's a great step, a great ambition, I hope it'll work amazingly well and that it will then affect the retailing industry. Unfortunately; I don't think that's gonna happen.

I'm in no way a networking expert. Heck, I hate trying to set up a fully functional network in Windows. Is it even possible? I mean, to actually get everything to work? Anyhow, I find it hard to believe what they say when they claim to have solved the latency issues.

From what I've gathered, there are actually people having tried it and they say it works like a charm.

If they were actually to get this thing working, I think it'd be a great compliment for already existing distribution channels. They wouldn't actually compete with Steam and definately not actual stores; but it'd be a nice addition. I'm pretty sure I'd use it.

Okay then, let's assume they can't fix the latency issue, will it all be crap? Most, if not all people say; yes. I say; nu-uh!

It would still be a great channel for games of particular genres, like adventure games and turn based anythings. Maybe I can't play Crysis like they say I can but then perhaps I can play Grim Fandango, Sam & Max or Jagged Alliance?

I hope they'll deliver an amazing service.

 

onLive's optional hardware

onLive's optional hardware. You can plug into a TV and play from there. Awesomeness!

Misc. facts:

Apparently Dave Perry says he's doing something similar but in a smaller scale. Google it.

Gaikai is another service similar to onLive but for 3D MMO's. Google it.

PS. This isn't any April Fool's stuff.