It's a bundle of cross-platform indie-games that you get for... Whatever you feel is reasonable. You pay what you want. It's just that easy. I didn't pay $80, but I paid something. You get to chose where the money goes, and I chose that everything should go to the developers.
It's a very interesting "business model".
Sorry, no time to write anything more. Just took a few bookshelfs apart and now it's time to pack a few boxes. I hate this part...
Since you're here I suppose you're a gamer of some sort. Maybe even one that plays online?
Either way; you play games.
And you know what? You're great! You can solve the worlds problems.
In a TED-talk by Jane McGonigal, a researcher and game designer, she explains how we're super people. Apparently, I'm a virtuoso. I like that. Someone who is dazzlingly skilled in any field. I wonder what my field is?
Games like World of Warcraft give players the means to save worlds, and incentive to learn the habits of heroes. What if we could harness this gamer power to solve real-world problems? Jane McGonigal says we can, and explains how.
One of the good things from back while studying game design at the University 2005, was that we got some good tips of books to read. Some which were not so very helpful and some that were really great!
One of the books was "Theory of Fun" by Raph Koster, and whenever there's talk about game design and books, this book is mentioned.
There's a site called FiveBooks which choose an expert within a topic and then lets him pick the best five books regarding the subject. Their tagline is "The best five books on everything."
They've now published a list of five books about games, and guess what; The first book is Theory of Fun. Regardless, there are four more books on the list and while I haven't read any of the other four I would really like to recommend them, as they seem to hold great information and lots for you (and me) to learn.
In it, there's a lot to learn about how sporadic play works, some pro and cons and even some tips about how to make it better.
It's a lot about how we can make players feel attracted to the game because they don't have to spend a lot of time with it per session. Heck, they can't spend a lot of time with it.
I don't think it's a bad thing to spoil the ending, instead I think it's a good tease to make you read the entire thing:
Sporadic play has been around for hundreds of years. It can be integrated into many types of games. It can be used to create companion experiences for existing games. It can help small developers extend their content, and it respects the players’ time.
Another thing. Since the movie "The Hurt Locker" won a bunch of Oscar's, I watched it yesterday and maybe it's just me... It's probably just me, but I think Jeremy Renner, the guy playing the main character looked just like David Jaffe (creator of God of War) and that thought stuck with me during the entire movie.
The cheeks? I don't know why I think they're so alike...
Maybe I've been living under a rock or something, I don't know. Or maybe it's because it isn't established in Sweden, where I live but apparently there's this huge Online Office Suite out there that people claim to be better than Google Docs.
And as some of you might have noticed, I love trying out new tools and tell you about them if they can help you out in the design process.
The Suite I've stumbeled upon is "Zoho". They seem to got it all, writer, presentations, wiki, project management, you name it. And apparently, from what I've gathered so far, they're good! Their writing tool sure is prettier than Google's and if you're into formating your text, Zoho seems to be a better choice.
Zoho, sounds like a redneck town.
I've always been a Google fanboy so it'll be hard to like Zoho, but I'll give it a real chance and hopefully it's even better than what Google is offering. Although, I haven't found any drawing tools in Zoho yet.
There's nothing like always having your docs within reach!
David Jaffe, designer for games like Twisted Metal, God of War and Calling All Cars, one of the designers I respect the most out there has his blog on davidjaffe.biz (which leads to http://criminalcrackdown.blogspot.com/, 16/1/2010) and a few days ago he posted a video (he does a lot of video-blogging) about stats, leveling up and achievements in online-games and it really felt like he spoke my mind!
I completely agree with the man about how it's weird that the "meta game" of the stats seems to be more important than the core game or core gameplay. For me, that's just fudged up.
Anyway, since I agree with him I thought I'd embed the video here as well.
Just like last time, comment or e-mail me, providing your mail adress and I'll invite the first seven people. But this time I want one more thing than your adress, I also want you to mention one game you like. That's it.
googlewaveinvites [at] arcadeberg [dot] com
I'll update this post when I run out of invites as fast as I can.