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	<title>Comments on: An Actual Level Design Test</title>
	<atom:link href="http://arcadeberg.com/causerie/an-actual-level-design-test/feed/" rel="self" type="application/rss+xml" />
	<link>http://arcadeberg.com/causerie/an-actual-level-design-test/</link>
	<description>aka. &#34;Learning Game Design with Arcade Berg&#34;</description>
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		<title>By: Me in German! &#171; Learning Game Design</title>
		<link>http://arcadeberg.com/causerie/an-actual-level-design-test/comment-page-1/#comment-4161</link>
		<dc:creator>Me in German! &#171; Learning Game Design</dc:creator>
		<pubDate>Mon, 08 Feb 2010 12:41:39 +0000</pubDate>
		<guid isPermaLink="false">http://arcadeberg.com/?p=733#comment-4161</guid>
		<description>[...] http://arcadeberg.com/causerie/an-actual-level-design-test/ (7/2/2010) [...]</description>
		<content:encoded><![CDATA[<p>[...] <a href="http://arcadeberg.com/causerie/an-actual-level-design-test/" rel="nofollow">http://arcadeberg.com/causerie/an-actual-level-design-test/</a> (7/2/2010) [...]</p>
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		<title>By: Joe Smits</title>
		<link>http://arcadeberg.com/causerie/an-actual-level-design-test/comment-page-1/#comment-4120</link>
		<dc:creator>Joe Smits</dc:creator>
		<pubDate>Mon, 25 Jan 2010 05:51:39 +0000</pubDate>
		<guid isPermaLink="false">http://arcadeberg.com/?p=733#comment-4120</guid>
		<description>Thank you very much for posting this. As an aspiring level designer (I&#039;m learning Unreal Ed at the moment) it&#039;s great to see a real level design test. This information is really useful and helpful. Thanks again!</description>
		<content:encoded><![CDATA[<p>Thank you very much for posting this. As an aspiring level designer (I&#8217;m learning Unreal Ed at the moment) it&#8217;s great to see a real level design test. This information is really useful and helpful. Thanks again!</p>
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		<title>By: Tweets that mention An Actual Level Design Test « Learning Game Design -- Topsy.com</title>
		<link>http://arcadeberg.com/causerie/an-actual-level-design-test/comment-page-1/#comment-4119</link>
		<dc:creator>Tweets that mention An Actual Level Design Test « Learning Game Design -- Topsy.com</dc:creator>
		<pubDate>Mon, 25 Jan 2010 05:27:08 +0000</pubDate>
		<guid isPermaLink="false">http://arcadeberg.com/?p=733#comment-4119</guid>
		<description>[...] This post was mentioned on Twitter by Benjamin Spang and Matthew Nelson, Alex Galuzin. Alex Galuzin said: RT @channie @GameLevelDesign : An Actual Level Design Test - http://bit.ly/8ASKP8 [...]</description>
		<content:encoded><![CDATA[<p>[...] This post was mentioned on Twitter by Benjamin Spang and Matthew Nelson, Alex Galuzin. Alex Galuzin said: RT @channie @GameLevelDesign : An Actual Level Design Test &#8211; <a href="http://bit.ly/8ASKP8" rel="nofollow">http://bit.ly/8ASKP8</a> [...]</p>
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		<title>By: Arcade</title>
		<link>http://arcadeberg.com/causerie/an-actual-level-design-test/comment-page-1/#comment-4118</link>
		<dc:creator>Arcade</dc:creator>
		<pubDate>Sun, 24 Jan 2010 19:30:40 +0000</pubDate>
		<guid isPermaLink="false">http://arcadeberg.com/?p=733#comment-4118</guid>
		<description>@mats
I&#039;m glad you found some use for it. I wish you the best of luck and make sure to lemme know when and where you land a job. :)</description>
		<content:encoded><![CDATA[<p>@mats<br />
I&#8217;m glad you found some use for it. I wish you the best of luck and make sure to lemme know when and where you land a job. <img src='http://arcadeberg.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: mats effect</title>
		<link>http://arcadeberg.com/causerie/an-actual-level-design-test/comment-page-1/#comment-4117</link>
		<dc:creator>mats effect</dc:creator>
		<pubDate>Sun, 24 Jan 2010 15:50:56 +0000</pubDate>
		<guid isPermaLink="false">http://arcadeberg.com/?p=733#comment-4117</guid>
		<description>Thanks so much for posting this. I hope to start applying for level design jobs later this year and this has given me a lot of useful info. 

Thanks</description>
		<content:encoded><![CDATA[<p>Thanks so much for posting this. I hope to start applying for level design jobs later this year and this has given me a lot of useful info. </p>
<p>Thanks</p>
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		<title>By: Level Design Sketch &#171; Learning Game Design</title>
		<link>http://arcadeberg.com/causerie/an-actual-level-design-test/comment-page-1/#comment-3573</link>
		<dc:creator>Level Design Sketch &#171; Learning Game Design</dc:creator>
		<pubDate>Tue, 06 Oct 2009 12:17:27 +0000</pubDate>
		<guid isPermaLink="false">http://arcadeberg.com/?p=733#comment-3573</guid>
		<description>[...] http://arcadeberg.com/causerie/an-actual-level-design-test/ (6/10/2009) [...]</description>
		<content:encoded><![CDATA[<p>[...] <a href="http://arcadeberg.com/causerie/an-actual-level-design-test/" rel="nofollow">http://arcadeberg.com/causerie/an-actual-level-design-test/</a> (6/10/2009) [...]</p>
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		<title>By: Arcade</title>
		<link>http://arcadeberg.com/causerie/an-actual-level-design-test/comment-page-1/#comment-3418</link>
		<dc:creator>Arcade</dc:creator>
		<pubDate>Tue, 22 Sep 2009 22:05:08 +0000</pubDate>
		<guid isPermaLink="false">http://arcadeberg.com/?p=733#comment-3418</guid>
		<description>@Kristoffer Helander
Hmm... Gamasutra you say? Actually, that&#039;s an interesting idea. Maybe I should add this post to my blog over there too. Thanks!

And no, it&#039;s not SketchUp, they&#039;re just some screens from the BSP (building blocks) in Valve&#039;s Hammer Editor that I traced real quick in Photoshop.</description>
		<content:encoded><![CDATA[<p>@Kristoffer Helander<br />
Hmm&#8230; Gamasutra you say? Actually, that&#8217;s an interesting idea. Maybe I should add this post to my blog over there too. Thanks!</p>
<p>And no, it&#8217;s not SketchUp, they&#8217;re just some screens from the BSP (building blocks) in Valve&#8217;s Hammer Editor that I traced real quick in Photoshop.</p>
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		<title>By: Kristoffer Helander</title>
		<link>http://arcadeberg.com/causerie/an-actual-level-design-test/comment-page-1/#comment-3415</link>
		<dc:creator>Kristoffer Helander</dc:creator>
		<pubDate>Tue, 22 Sep 2009 21:01:39 +0000</pubDate>
		<guid isPermaLink="false">http://arcadeberg.com/?p=733#comment-3415</guid>
		<description>Hey, very cool post, interesting and thoughtful :) Should be posted over at Gamasutra or similar site :) Level design is very interesting, even though I&#039;m slightly more interested in the artistic side off it. Is that SketchUp-art you got there? :)</description>
		<content:encoded><![CDATA[<p>Hey, very cool post, interesting and thoughtful <img src='http://arcadeberg.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  Should be posted over at Gamasutra or similar site <img src='http://arcadeberg.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  Level design is very interesting, even though I&#8217;m slightly more interested in the artistic side off it. Is that SketchUp-art you got there? <img src='http://arcadeberg.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Arcade</title>
		<link>http://arcadeberg.com/causerie/an-actual-level-design-test/comment-page-1/#comment-3412</link>
		<dc:creator>Arcade</dc:creator>
		<pubDate>Tue, 22 Sep 2009 17:29:14 +0000</pubDate>
		<guid isPermaLink="false">http://arcadeberg.com/?p=733#comment-3412</guid>
		<description>@James Daniello
Thank you.

I can understand developers not wanting to show their tricks, but when it comes to getting popular with an employer I think it&#039;s a must.</description>
		<content:encoded><![CDATA[<p>@James Daniello<br />
Thank you.</p>
<p>I can understand developers not wanting to show their tricks, but when it comes to getting popular with an employer I think it&#8217;s a must.</p>
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		<title>By: James Daniello</title>
		<link>http://arcadeberg.com/causerie/an-actual-level-design-test/comment-page-1/#comment-3402</link>
		<dc:creator>James Daniello</dc:creator>
		<pubDate>Tue, 22 Sep 2009 05:00:26 +0000</pubDate>
		<guid isPermaLink="false">http://arcadeberg.com/?p=733#comment-3402</guid>
		<description>Very intricate. In this situation I would say that doing the extra work and going out of your way really paid off. I would bet that doing so much work and making everything transparent really went a long way in helping you secure the job. Nice share!

-James Daniello</description>
		<content:encoded><![CDATA[<p>Very intricate. In this situation I would say that doing the extra work and going out of your way really paid off. I would bet that doing so much work and making everything transparent really went a long way in helping you secure the job. Nice share!</p>
<p>-James Daniello</p>
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