Arcade Berg aka. "Learning Game Design with Arcade Berg"

15Jun/092

Animalistic Robots

Huge metalic contraptions, controlled with levers and buttons while roaring like a wild beast.

Robots (Mechas) are often portraid like animals in games, having them use an animal-like movement pattern and sometimes even sounding like them.

Why is that? Does people like it? Does it have any effect?

I like it. A lot of people don't.

I can only guess, but I think it's because we can instantly relate to what we know about the specific specie, race or whatever reference we have. It's all about our cognitive models. To having us use our own resources of knowledge, instead of having to input them into us.

Ie. when seeing a cat-like machine instantly makes me assume it's an agile piece of machinery. Perhaps even mischievous.

Agile and Fast

Agile and Fast

A somewhat recent example from AAA-games are Metal Gear Solid 4 and its different bosses. The Metal Gear Ray for example, launches in front of you, stretching its head (cockpit) towards the sky and lets out a tremendous roar, resembling Godzilla.

Now, in reality, there probably wouldn't be much point in doing so; but while in the Metal Gear world, within the magic circle it said:

- I'm a monstrous foe! Fear me, as I am a primal carnivore!

I'm gonna assume you're dangerous

I'm gonna assume you're dangerous

And that's intimidating! We know to run from dangerous looking things that growls at us. What's more scary? A quiet robot that doesn't move at all, or a fierce sounding robot with a daunting "idle" movement?

I think it's a great developer technique to have the player use his own instincts and base of references. The more iconic; the better.

Of course, sometimes concept artists just think it looks cool and that's why it's in the game...

Comments (2) Trackbacks (0)
  1. Hi! I’m studying to become a Concept artist, and was kind of doing reflection on why people percieve robots or creatures with multiple legs and eyes as Evil or creepy. This post supports my thoughts about the whole thing. Take the “Matrix sentinel as a example. It has limbs and optics a plenty, BUT it doesnt really become creepy before it starts to resemble a Spider, sitting on top of a APU or ship. Therefore I think you’re spot on when you write “having us use our own resources of knowledge”. After all, most people do not enjoy a spider’s company!

    Hope you don’t mind me linking to this post in my reflective journal!

  2. @Remi Strand
    Hey, thanks for reading.

    I’m glad we’ve reached the same conclusion.

    Mind? Not at all, I’m thrilled to hear my writing can be of assistance to people. If you post an article or something about what you find out, please, send me a link.

    Thanks.


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