Curiosity
Today I read a really great post about Curiosity over at "Johnny Holland Magazine". To quote the site:
Johnny is an open collective talking, sharing and finding answers about the interaction between people and products, systems or processes.
-Johnny Holland Magazine
The text was about curiosity and interaction and can be found here:
http://johnnyholland.org/2009/08/24/curiosity-and-interaction-design/ (7/9/2009)
It has absolutely nothing to do with gaming or game design per se, but it's still a great read for any designer, because it's really easy to directly translate most of the content into game design.
In it, you'll find explicit tips on how you can tease the customer (for us; player) to wanting to know more. Exploration games, anyone?
Apparently this behavioral economist; Geroge Loewenstein has a "Information-Gap Theory" which states that “curiosity happens when we feel a gap in our knowledge.”
The article goes on and on with great insights and things that makes my mind sparkle with excitement!
The feeling we get from these information gaps is best described as deprivation, which is critical to understanding why it is we are motivated by curiosity. In order to “eliminate the feeling of deprivation,” we seek out the missing information. This is of course ironic, considering that we routinely seek out puzzles, mystery novels and other curious situations that create this sense of deprivation. However, it’s important to note that many researchers once viewed curiosity as something aversive; a decision-theoretic view suggests we should only want to know something if it helps us make more informed decisions. Why would be attracted to something that offers no extrinsic benefit? Many other debates have surrounded curiosity: Is curiosity internally or externally stimulated? Is curiosity a primary drive, like hunger or fear? Is curiosity a state or trait? And this one: “If people like positive levels of curiosity, why do they attempt to resolve the curiosity?”
After reading it, even if it's not a master piece in anyway, I suddenly realize how I somehow never really given the simple (well, extremly complex!) concept of curiosity enough thought regarding game design! What an incredibly powerful tool it is.
I think I knew this already, but I needed a whack on the head to realise it. It's really time for me to read up on curiosity, as after reading this I have a gap of information about it... It makes me curious.
I'm hooked.










September 9th, 2009 - 09:06
thank you for the link. it was very inspiring. since a few weeks i was fiddling around with the idea of a digital game that is based on information (exclusive information, shared information, secret information etc.). this article was very helpful in getting me back on track.
September 9th, 2009 - 10:57
@gutek
Happy to help.
September 10th, 2009 - 13:08
Sounds like an good article, and ill give it a read. Spontaniously thought, curiosity is used for progression, what does the next level look like, whats going to happen to the character and whats that next cool weapon. So even if you dont think about it, it is used alot. But I agree, being aware of the tool makes you wield it much better. So nice level up Arcade! =)