Designing a not boring game
Right now I'm working on the game design on a personal project (Iskall) and the game isn't going to be very innovative or breaking grounds and thanks to that, I can look at many other games as reference. But what I'm focusing on at the moment isn't what's fun in those games or what makes them great; I'm looking at what's boring.
My goal is to design a not boring game. I know it kinda sounds weird, but I want to try and isolate the boring aspects of similar games and work on them. Now, of course I want the game to be fun. Everyone in the group wants that! (Well... Maybe the artists don't care. They just want it to look pretty.)
But instead of only looking at what makes a game good, I think it's important to look at its "flaws", even if they aren't huge. Even great games have them.














