Learning Game Design with Arcade Berg

9Nov/092

Different kinds of documentation

Okay, enough game design for today.

I was thinking that I've been trying several different kinds of documentation. The classical "document", wiki and even Power Point to name a few.

If I have to chose a "favorite" I'd say it's the good ol' document, even though I could tell you enough stories about how they're not great untill your hair turns grey, if it isn't already. (I don't know how old you are or what color your hair is. And if you're bald, I don't mean to offend you.)

It's common for people to say that the best kind of documentation depends a lot on the team. The size, the people, etc. I absolutely agree with that, but I also start to think more and more that I depends even more on what kind of game it is.

Maybe something as "straight forward" as a Four of a kind puzzle game works great with a regular document, while a complex Role Playing Game might work better with a Wiki.

Unfortunately I don't know what kind of game works best with what kind of writing.

What kind of documentation do you prefer to read, to write or to work with?

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  1. I prefer [reading/working with] wiki style documentation as long as the wiki is easy to navigate and that new changes are clearly marked as such. I don’t want to wander around in a lonesome forest trying to find the princess, I want the princess come find me. Though I agree, static designs (and boy are they easier to work with) should be in a precise document since there is no need for any changes. The most important aspect is that any changes loudly should be made clear to any readers. I am allergic to changes that are silently added, often in the form of one page that is changed but another one isn’t. Make changes in all dependencies, because we (the developers) have to! And please, read it through. Does the document clearly contradict itself? It’s just sloppy to hand out something that does. :)

  2. Thanks for the input.
    And I totally agree with changes having to be very clear.


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