Don’t dismiss YouTube
At a lot of work places it's not very liked when people start watching YouTube on their work computers. And to be honest, that can be an issue at game developer offices as well when there's been one too many Lonely Island-videos shown and a few too many people gathering around the computer. But while some companies block some sites like YouTube and Social Networks, blocking YouTube where a designer or an artist work, would be incredibly stupid.
I don't know how many times I've, my designer friends and artists use YouTube since it's such an incredibly simple way to check up references.
- How high does Mario jump in SMB3?
- What was the tune in the first level of Syphon Filter?
- How close is the camera in Gears of War?
- What effects are shown when hitting an enemy in Mini Ninjas?
Anything and everything can be found in just a little while, instead of getting the game, playing for two minutes and then you're done with it. Analyzing pacing, art, effects, audio. Most of it can be done to a certain extent with just video and audio.
Just wanted to get it out there, because I hear a lot of skepticism about watching YouTube while at work.








