Arcade Berg aka. "Learning Game Design with Arcade Berg"

18Oct/092

Don’t throw away ideas

I'm spending some time writing design for Iskall (a spare time game project) and thought I'd share with you what I'm doing right now.

Basically, it's all still in early pre-production and not even the games features are all set now, so what I'm doing is that I'm writing down a million ideas, big and small. They can be anything from a description of majorly game effecting feature to the color of a shoelace. (Do you now know that the game will include shoelaces or did I just fool you into believing so?)

Anyway, the advice I wanted to give people is that even if you know that some ideas don't work with things that are already decided or implemented, keep them! There might be some way to make it work, or it might spawn a new idea that actually does fit. And either way, I think it's great to always keep all ideas so you can browse through them every now and then to be inspired by yourself. Even if the ideas are several years old and from some old project they can still be of great help to you.

That's all for now.

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  1. I totally agree. There could be points in a project where you have to make a decision about something, and you realize “hey wait… I had an idea about something like this a while back. But I can’t remember what it is now…”
    Ergo, save and backup everything!

  2. Oh, and keep it accessible! I for example use DropBox, Google Docs and Evernote for all my documents and notes, so I always can reach them. They’re of no use if you lose them:

    https://www.getdropbox.com/referrals/NTIwNjg4NDk (Get 250mb extra by following this link.)

    http://docs.google.com

    http://www.evernote.com


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