I’m currently in the progress of doing some research for how to design a good close combat fighting mechanic for a 2D Sidescroller. It’s actually not for any game, I just want to design a system, as is.
But I’m need of some references for games with good and/or interesting fighting mechanics. It might be solely thanks to tweaking, or because of some great “twist”. Heck, I even check out games that have bad fighting, because they’re doing something wrong. But what?
Right now I’m thinking of taking a closer look at Viewtiful Joe, Super Robot Taisen OG Saga: Endless Frontier, Shinobi 3, Castle Crashers, Castlevania, Ultimate Spider-Man (NDS), TMNT: Turtles in Time and a very none-2D game Batman: Arkham Asylum.
There’s so much to think about and so many, many tools to use when designing fighting mechanics, it’s incredible. Just to name a few of my list:
- stun state
- create oportunities
- downed state
- handle multiple enemies
- switch place between enemies
- beating downed enemies
- build up damage
- weak, strong, special, grab, ranged
It’s not often I ask for comments, but this time it’d be nice. References and/or tools/tricks.watch full film The Wolf of Wall Street online
What are your thoughts about fighting in games?
I don’t care if you’re a designer or gamer, your opinion is just as important anyway.