Arcade Berg aka. "Learning Game Design with Arcade Berg"

15Nov/094

Hung up on a word

Words are powerful things, they are. Sure, they can be really helpful, but sometimes, they can be a bitch...

You don't like it when people call you mean things, right?

I've been having some trouble with a part of the design for Iskall. Way back when, in the beginning of the project the game was supposed to have a simple system for... Let's call it special attacks. The problem is, because of the lack of a better word at the time, we called it "magic".

Because of that, the word magic got stuck in my head and refuses to leave. Whenever I think of and work on the system, I keep thinking about magic. Magics in other games. Spells. Mana. Elemental attacks, etc. The stuff that you think of when you put games and magic together. But it's not magic!

It is not Magic, but because that's the word we've been using for a while, it keeps restricting me!

Be really, really careful about what words and descriptions you use for stuff, because it sticks!

http://www.weebls-stuff.com/toons/magical+trevor/

http://www.weebls-stuff.com/toons/magical+trevor/

Comments (4) Trackbacks (0)
  1. All too true.
    Here’s a few others to roll around. See if any of this stuff shakes up your thinking.
    *Techniques
    *Skills
    *Powers
    *Combos
    *Specialties

    Since I have no idea what these words are mapping, they may all be crap. But I’m just trying to help a guy out of a rut. Good luck!

  2. @Mike C
    Hey, and thanks.

    I actually figured it out shortly after writing the post. Thanks to the combination of being tired and Wikipedia, I invented a new word. :P

    Whatever works, right?

  3. Naw… inventing a word is generally the best-case scenario, as long as people can get the thrust of the word quickly. I blogged about jargon once or twice, so I won’t blow up your comments with a treatise on the matter, you can check it out if you’re interested.


Leave a comment

(required)

No trackbacks yet.