Arcade Berg aka. "Learning Game Design with Arcade Berg"

14Jan/090

iBought one

I simply couldn't resist anymore; I've ordered myself an iPhone (3G), 16gb.

The phone in itself isn't really that good spec-wise, but the software got me hooked. With over 10'000 programs available at the AppStore, there's plenty for everyone. The iPhone alone sold more than all Windows Mobile phones together the third quarter of 2008 (http://www.mobil.se/artikel/iphone_storre_an_windows_mobile_mob_081205160206-250.html, jan 14th -09) which truly is proof of it being a solid plattform.

The problem with getting new software for phones is usually that there are so many different models. Something that works on one WM Phone might not work with another. Resolution differs, processing power, interface, etc.

Since the iPhone is doing so well and has created a reliable plattform for developers, new content is created constantly; which I think is great!

iPhone 3G

iPhone 3G

I can't wait to start trying out the games for the little machine. Don't get me wrong, my expectations are overall quite low but there aren't as many excuses as earlier as of why it's difficult to create a good mobile phone game.

The next Metal Gear game is coming for the iPhone, I'm really looking forward to see what they can deliver.

I would love to get the opportunity to develop games for the iPhone. I know you can get the SDK, but I'm can't develop the games by myself. Why didn't I start programming when I was a kid?!

Any skilled iPhone coder out there looking for a designer?

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