In what ways can we NOT apprehend games?
I was watching/listening to an interview with Hal Barwood earlier today. Barwood is a movie and game creator. Among the games you'll find Indiana Jones: Fate of Atlantis from LucasArts.
Anyway, he was talking about how we've learned how to understand movies. In the beginning you started the camera, the actors did their thing and when the film ran out, you had your movie. It wasn't until later on people started cutting end editing. At first, the use of zooming in on chest and up seemed like the people on the screen grew! But our minds quickly figured out that that's not the case and made sense of the jump and realized that the camera moved.
Today we use several tricks like that in both movies and games, with cutting, editing, not showing things chronologically, zooming, etc.
What I really started thinking about then was:
What kind of tools of game development can the player not apprehend if we were to use it now, but being able to learn if they were to be exposed to it?
What is the next step of progress? Something to do with switching avatars? Something time related? I'll admit that I have absolutely no idea but I'm very eager to find out!














