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	<title>Comments on: My horrible mini-map</title>
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	<link>http://arcadeberg.com/causerie/my-horrible-mini-map/</link>
	<description>aka. &#34;Learning Game Design with Arcade Berg&#34;</description>
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		<title>By: Arcade</title>
		<link>http://arcadeberg.com/causerie/my-horrible-mini-map/comment-page-1/#comment-3918</link>
		<dc:creator>Arcade</dc:creator>
		<pubDate>Wed, 09 Dec 2009 19:03:21 +0000</pubDate>
		<guid isPermaLink="false">http://arcadeberg.com/?p=903#comment-3918</guid>
		<description>@Mike C
&quot;[...]everytime I look at your map, I find myself trying to put a fourth dot in the picture that would represent where you “actually” are. I guess, i feel like I should be looking into the cube for the information, not reading it’s faces.&quot;

I understand exactly how you mean. To be honest, I hadn&#039;t thought about it that way but now I can totally see it.

The one dot idea is actually quite interesting. A virtual representation of your surrounding. That could actually work!</description>
		<content:encoded><![CDATA[<p>@Mike C<br />
&#8220;[...]everytime I look at your map, I find myself trying to put a fourth dot in the picture that would represent where you “actually” are. I guess, i feel like I should be looking into the cube for the information, not reading it’s faces.&#8221;</p>
<p>I understand exactly how you mean. To be honest, I hadn&#8217;t thought about it that way but now I can totally see it.</p>
<p>The one dot idea is actually quite interesting. A virtual representation of your surrounding. That could actually work!</p>
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		<title>By: Mike C</title>
		<link>http://arcadeberg.com/causerie/my-horrible-mini-map/comment-page-1/#comment-3916</link>
		<dc:creator>Mike C</dc:creator>
		<pubDate>Wed, 09 Dec 2009 17:50:02 +0000</pubDate>
		<guid isPermaLink="false">http://arcadeberg.com/?p=903#comment-3916</guid>
		<description>I&#039;m not sure if this counts as irony, but everytime I look at your map, I find myself trying to put a fourth dot in the picture that would represent where you &quot;actually&quot; are.  I guess, i feel like I should be looking into the cube for the information, not reading it&#039;s faces.  On the flip side, the cube motif might actually be kinda cool if there was only one dot that represented where you were (A composite of the the coords, like if you were looking into it), but that the cube itself would rotate based on which direction you were facing... something on the line of a true 3d mini map.

It&#039;d sort of serve as the Compass points you find on some minimaps (so you know which cardinal direction you faced), except that it would function in 3d.  By the by, if vertical travel is not a strong core mechanic, it&#039;s a waste of time... but for spaceship games, or underwater stuff... i could see it being handy.</description>
		<content:encoded><![CDATA[<p>I&#8217;m not sure if this counts as irony, but everytime I look at your map, I find myself trying to put a fourth dot in the picture that would represent where you &#8220;actually&#8221; are.  I guess, i feel like I should be looking into the cube for the information, not reading it&#8217;s faces.  On the flip side, the cube motif might actually be kinda cool if there was only one dot that represented where you were (A composite of the the coords, like if you were looking into it), but that the cube itself would rotate based on which direction you were facing&#8230; something on the line of a true 3d mini map.</p>
<p>It&#8217;d sort of serve as the Compass points you find on some minimaps (so you know which cardinal direction you faced), except that it would function in 3d.  By the by, if vertical travel is not a strong core mechanic, it&#8217;s a waste of time&#8230; but for spaceship games, or underwater stuff&#8230; i could see it being handy.</p>
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