I know the RTS-genre is huge especially with games like Starcraft and Warcraft III (Go Blizzard!) but I have one major beef with games like that; the input.
Real Time Strategy. I love the concept. Control a vast amount of units, having them execute strategic manouvers to overcome the resistance of the enemies.
But I don’t have the über-micro (micro management of the units)… I can, in my head, decide what I want each and every single unit to do. Where they should go, what they should attack and how. But I can’t execute by clicking like a madman with the mouse and using hotkeys on the keyboard.
That’s not what I’m looking for in a strategy game. For me, the appealing part is ordering my units, not the actual physical process of having to successfully select them and click on things.
I know that a lot of people like that aspect as well. “The micro is what makes the game fun!“, “It’s what seperates the skilled from the n00b.“. Too bad, I say.
Since that is the case, I suppose there should be games just like Starcraft, where micro is power. But I want a strategy game where someone has drastically reimagined how to control it. I’m afraid I don’t know how. If I did, it’d already be working on that game on my spare time.
Since I know what I want to do, I don’t want to have any problems doing it. I think “standard controls” does nothing but thwart me.
So someone, preferably a Game Designer for an upcoming RTS, create a strategy game I can enjoy to the fullest!