Arcade Berg aka. "Learning Game Design with Arcade Berg"

10Apr/101

“Outside the game”-expectations

When we see a door we expect us to be able to open it. When we see a key we expect to pick it up. When we get a pistol we expect to use it to kill stuff. When there's a hallway in Resident Evil, we expect it to be scary as hell.

There are all forms of expectations when we play games. Many are based on other similar games, like when playing an FPS you keep comparing it to how other FPS games work. If you get a handgrenade, you'd expect to throw it. Not to pull the pin, hold the grenade and then die.

Whenever I play a new Mario-game I can be sure of a few things. Like that it'll be accessible, charming and that I won't pee myself because of fear. Hopefully I won't pee myself at all, come to think of it. Anyway, my point is we always have references while playing and we base our expectations on those.

One of the most brilliant ones I've ever played is in the "Lost in Nightmares" expansion for Resident Evil 5.

Back in -96, the first Resident Evil was released and while the game became a hit, there was one part in particular that came to become an instant cult classic. I'm talking about a hallway in which dogs jump in from outside through the windows. The first time around, players weren't ready for it and it scared the living shit out of them, me included. I remember actually having nightmares... Come on, I was 10 years old.

Whenever people talk about scary moments in games, that scene is brought up.

All of the following Resident Evil games of course had more (in amount) scary moments but I don't think anyone was as effective.

In the Lost in Nightmares expansion, you're playing in an estate extremly similar to that in the first game and to the right of the main hall, just like in the original, there's an identical hallway and guess what; it gave me the chills. In addition, you also hear dogs barking. Not nice!

It might not look scary in the year 2010...

Déjà vu in all its glory. When walking in the exact same corridor again, you get that eerier feeling if knowing that you're in a very, very scary place, but because it's something new at the same time, you do not know what's gonna happen.

It's an excellent example of a good use of the references players that knows about the first Resident Evil have.

If you haven't played it, I'm not gonna spoil what does, or does not happen...

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  1. I had the same experience as you did in that Resident Evil corridor! It took me quite some time to test out Resident Evil again. I remember being in Skara Sommarland in front of a big back projection tv (those were the days…) with surround and playing the exact same scene and almost shitting my pants. I was at the same age as you and I started to play Resident Evil again when number five came out. Although it doesn’t seem to be that scary anymore…


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