Arcade Berg aka. "Learning Game Design with Arcade Berg"

16Apr/100

Spectator Game?

At work today some of us were talking about sports like ice hockey, soccer and curling and one of the other guys mentioned that the games are designed to be fun to look at.

Should we design video games to be "spectator sports"? Of course, the game have to be fun for the player as well, but should we spend resources on making the game more fun for the people not playing it as well?

It would help sell the game, obviously. Seeing a game that was fun even just to watch, you'd be more likely to wanting to experience more of it.

Take Rock Band and Guitar Hero for example. And Singstar for that matter. They're games that usually have more people than the game can handle at once, so people pass around the instruments at parties and such. But if you ask me, they're not fun to watch... At all!

A lot of improvements could be made to make the game more enjoyable to watch. At least, that's what I think. Although, admittedly, I can't think of any excellent ones at the moment.

Games like Grim Fandango are great to watch, because they in a way present the same value as a movie.

But here's a question: Except for cinematics and things very similar to that, what makes a game enjoyable to watch? The game being unpredictable? Cool effects? Awesome one-liners? Amazing graphics? Ninjas? Or is it something completely different that's the secret ingredient?

I don't have a definite answer, but I think it's safe to assume that there are many different ways to go.

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