THE Game
I lose!
Congratulations. You are now playing the game (if you weren't already).
The Game is very simple.
- You are always playing the game.
- Every time you think about The Game, you lose.
- Loss of The Game must be announced.
And now for some copy/paste from Wikipedia so I don't have to type in the same thing:
The Game is an ongoing game, the objective of which is to avoid thinking about The Game itself. Thinking about The Game constitutes a loss, which, according to the rules of The Game, must be announced each time it occurs. How to win The Game is not defined in the rules; players can only attempt to avoid losing for as long as possible. The Game has been described alternately as pointless and infuriating, or as a challenging game that is fun to play.
[...]
Some players allow a grace period of 30 seconds to half an hour after someone has lost, during which a player cannot lose The Game again, or is not obliged to announce a loss[1] This is done in order to prevent a perpetual loss of the game.
- http://en.wikipedia.org/wiki/The_Game_(mind_game) (22/1/2010)
I honestly, as a game designer, think that The Game is brilliant. I've been "playing" it for years and losses can take anything from a few hours to several months to occur. The clever thing is that really, once invited you can't not play, except that you can refuse to announce your loss. But this is just like the Polar Bear trick:
- Don't think about Polar Bears.
Now you're thinking about Polar Bears!
Even the people who refuse to partake in the game and hence don't announce their loss, when they actually DO think about the game, they also think "I lose".
One could argue that the whole thing is stupid, and maybe it is, but there's actually some things to study and learn from here. There are three easy rules, it spreads like the plague, never ends and you're constantly playing.
Sorry, but you're playing.
Employers and Affiliates
Follow me online
Tweets
- @adrianchm Should be Epicario.
- @fohx Hey, I'm just going by the numbers. :P
- Running around as a barbarian with a dagger and pink shoulder pads. Not how I envisioned it, but I'm having fun regardless! #Diablo3
- The Imagination Engine: Why Next-Gen Video Games Will Rock Your World | Game|Life | http://t.co/9jgLbHEH http://t.co/cuVhoi2k
- @Kappische Probably an Australian. Due to them being on the other (wrong) side of the equator, it's correct there.
Fresh out of the oven
- PCF Blog!
- Game Over
- The “Designing Producer”
- PowerPoint Games
- Bulletstorm Videos
- The Humble Indie Bundle
- Are we allowed to skew the trailers?
- The acceptance of Video Games
- Teh importance of spelling
- Cleaning Game?
- When Epic met PCF
- I’m gonna be an Epic Game Designer
- Looks the same, plays different
- Spectator Game?
- Play while installing
Categories
- Causerie (138)
- Game specific (30)
- Misc. (53)
- projects (27)
- web (29)
Latest comments
- chris on Bad Design – MMORPG Information Overload!
- Fantastic Video Games For Everybody | Maxnds | Max NDS on Lovable Character Design?
- billy on How I start writing a GDD
- HCG Levels in Early Pregnancy on In what ways can we NOT apprehend games?
- HCG Levels in Early Pregnancy on Feedback when killing
Tags
Archives
- November 2010 (1)
- May 2010 (7)
- April 2010 (10)
- March 2010 (13)
- February 2010 (10)
- January 2010 (11)
- December 2009 (10)
- November 2009 (12)
- October 2009 (15)
- September 2009 (16)
- August 2009 (12)
- July 2009 (14)
- June 2009 (16)
- May 2009 (10)
- April 2009 (16)
- March 2009 (13)
- February 2009 (3)
- January 2009 (11)
- December 2008 (19)
- November 2008 (14)
- October 2008 (8)













