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	<title>Comments on: The iPhone Platform</title>
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	<description>aka. &#34;Learning Game Design with Arcade Berg&#34;</description>
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		<title>By: gutek</title>
		<link>http://arcadeberg.com/causerie/the-iphone-platform/comment-page-1/#comment-2150</link>
		<dc:creator>gutek</dc:creator>
		<pubDate>Thu, 09 Jul 2009 16:19:39 +0000</pubDate>
		<guid isPermaLink="false">http://arcadeberg.com/?p=536#comment-2150</guid>
		<description>wow, thanks for the list. besides flight control i havent played any one of those. 
i took peggle as an example because i really like the way the interaction is only taking up a very small amount of in-game time, still the player has the feeling of control and most notably being rewarded. (i just love the ode to joy playing - it&#039;s goofy but still so incredibly rewarding!)</description>
		<content:encoded><![CDATA[<p>wow, thanks for the list. besides flight control i havent played any one of those.<br />
i took peggle as an example because i really like the way the interaction is only taking up a very small amount of in-game time, still the player has the feeling of control and most notably being rewarded. (i just love the ode to joy playing &#8211; it&#8217;s goofy but still so incredibly rewarding!)</p>
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		<title>By: Arcade</title>
		<link>http://arcadeberg.com/causerie/the-iphone-platform/comment-page-1/#comment-2148</link>
		<dc:creator>Arcade</dc:creator>
		<pubDate>Thu, 09 Jul 2009 16:12:55 +0000</pubDate>
		<guid isPermaLink="false">http://arcadeberg.com/?p=536#comment-2148</guid>
		<description>@gutek
I think that&#039;s a great approach for a device with such a input-design.

For simple interfaces on the iPhone I recommend you check out:
Flight Control
Card Ninja
Eliss
Blowfish
Jungle Crash
PeeMonkey
Time Crisis
Annie&#039;s Wild Shot
Last Cannon
Pop
Radio Flare
and most notably Star Trigon</description>
		<content:encoded><![CDATA[<p>@gutek<br />
I think that&#8217;s a great approach for a device with such a input-design.</p>
<p>For simple interfaces on the iPhone I recommend you check out:<br />
Flight Control<br />
Card Ninja<br />
Eliss<br />
Blowfish<br />
Jungle Crash<br />
PeeMonkey<br />
Time Crisis<br />
Annie&#8217;s Wild Shot<br />
Last Cannon<br />
Pop<br />
Radio Flare<br />
and most notably Star Trigon</p>
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		<title>By: gutek</title>
		<link>http://arcadeberg.com/causerie/the-iphone-platform/comment-page-1/#comment-2146</link>
		<dc:creator>gutek</dc:creator>
		<pubDate>Thu, 09 Jul 2009 15:57:06 +0000</pubDate>
		<guid isPermaLink="false">http://arcadeberg.com/?p=536#comment-2146</guid>
		<description>i am currently working on a game for the iphone - although i have some gripes with the system. i am a fan of precise controls and thus don&#039;t enjoy many games on the iphone. i am trying to work around that problem by minimizing player input - something peggle does very well.</description>
		<content:encoded><![CDATA[<p>i am currently working on a game for the iphone &#8211; although i have some gripes with the system. i am a fan of precise controls and thus don&#8217;t enjoy many games on the iphone. i am trying to work around that problem by minimizing player input &#8211; something peggle does very well.</p>
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