Arcade Berg aka. "Learning Game Design with Arcade Berg"

1Aug/094

User Generated Content (LBP)

I pre-ordered LittleBigPlanet, convinced it was gonna be a huge sale success. I loved the game but it didn't sell all that well... at all.

The big thing was the user generated content and I must say, the game succeeded in that aspect and I still love the game. Sure, I've finished all the levels that comes with the game but I boot up the game every other month or so. Every single time there's a bunch of new awesome user created levels for me to play and I still enjoy the game a lot. Heck, even more now than before thanks to Media Molecule's support and features added along the way.

There are people who claims that User Generated Content is a way for the designers (developers) to make it easy for themself, since the players "create the stuff" but that's really not the case. Easy? I think not! It requires some awesome tools for this to be possible. A bunch of games release tools for creating content. Level Editors, mod tools, track editors etc. Waaaay more games than are "known" (Unreal, Half-Life, Neverwinter Nights). But most people only know of the known ones. Hence, the word.

I'm still a fan of user generated content and LBP is one of many games to prove, it can work!

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  1. i am looking forward to modnation racers – especially because i believe the tools to be even lighter on the player. what puzzles me though is, why didn’t they make it “little big racers”? i mean, why tie it to another ip and fragment the market?

  2. @gutek

    I can’t say for sure. That’s for marketing to decide. But personally I’m glad. I like that LBP still is Media Molecule’s thing and it’s not being milked (well, it still is) by stamping the franchise onto various games.

  3. User generated content is great! One of the reasons I got into making games was because I started out making Duke3D levels back in the day. It got my familiar with programming and game mechanics, and was just a lot of fun. My friends would help or come over and play my levels and It was rewarding creating 3D worlds for people to play. I can’t say for sure that I would be making games today without that foot in the door. It’s like an in-between from playing and making games.

  4. @James Daniello

    Yeah, I think that’s the case for many people within the industry. Especially Level Designers who can practice their skill with (often) the same tools as they would use in a real project.

    And overall, it can create an interest and understanding of games in a way just playing them can’t.


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