<?xml version="1.0" encoding="UTF-8"?><!-- generator="WordPress/2.9.1" -->
<rss version="0.92">
<channel>
	<title>Learning Game Design</title>
	<link>http://arcadeberg.com</link>
	<description>with Arcade Berg</description>
	<lastBuildDate>Tue, 09 Mar 2010 10:52:09 +0000</lastBuildDate>
	<docs>http://backend.userland.com/rss092</docs>
	<language>en</language>
	
	<item>
		<title>Merging Story (Context) with optimal Gameplay?</title>
		<description><![CDATA[At the moment, I'm working on some design for my spare time project I've been talking about earlier; Iskall.
The challenge I'm currently working on is to have the story, its events and the introduction of new gameplay elements to work together.
The game's overall story is set. There are a few scenarios in it, not dependent [...]]]></description>
		<link>http://arcadeberg.com/causerie/merging-story-context-with-optimal-gameplay/</link>
			</item>
	<item>
		<title>Unexpected Downtime</title>
		<description><![CDATA[I don't know what happened exactly, but ArcadeBerg.com's host have been having trouble since yesterday; resulting in unexpected downtime for more than 24h.
My guess is that it's because of a Zerg rush.
I'm sorry about this, but hopefully it'll all work fine from now on.
]]></description>
		<link>http://arcadeberg.com/web/unexpected-downtime/</link>
			</item>
	<item>
		<title>Punish or Help the Weak?</title>
		<description><![CDATA[I'm a bit busy now and during this weekend, so I'll use my old trick of doing a repost of a post I wrote for AboutGameDesign.com when the topic was:
Reward and Punishment
*******************************************************************
To get the really cool power ups in games, I usually have to be quite skilled to get them. If I'm skilled enough to [...]]]></description>
		<link>http://arcadeberg.com/causerie/punish-or-help-the-weak/</link>
			</item>
	<item>
		<title>Synthetic Happiness</title>
		<description><![CDATA[I try to be a pretty organized guy, but sometimes it just doesn't work out. I just found a post-it note under my Wacom that's probably about six months old. It's a note saying I should post on this blog about Synthetic Happiness and the freedom of choice as discussed by Dan Gilbert over at [...]]]></description>
		<link>http://arcadeberg.com/causerie/synthetic-happiness/</link>
			</item>
	<item>
		<title>What am I doing?</title>
		<description><![CDATA[Heavy Rain is doing really well in the reviews. I haven't actually read any of them, but Metacritic is my friend at times.
Nor have I played the entire game, only the demo but that's enough for me to discuss one thing.
The other day I was talking to a friend who'd just tried out the Heavy [...]]]></description>
		<link>http://arcadeberg.com/game/what-am-i-doing/</link>
			</item>
	<item>
		<title>Highscore Hurts</title>
		<description><![CDATA[I guess I'd have a roll of 15 in Strength or something in D&#38;D and the Default Body in a character maker tool.
Not extraordinary in any way regarding my pshysique and I rarely (read: never) work out. If I did, how would I get the time to blog?
But the thing is, there's this iPhone App; [...]]]></description>
		<link>http://arcadeberg.com/causerie/highscore-hurts/</link>
			</item>
	<item>
		<title>Tweaking of Exposed Variables?</title>
		<description><![CDATA[Something that's been on my mind lately is the extra attention to the numbers when tweaking exposed variables. As in, values shown to the player.
Sometimes the "perfect" value when tweaking... Let's say the jump strength in a platformer is 4.56697. That's the value that makes the game feel just right, and if it's "hidden" as [...]]]></description>
		<link>http://arcadeberg.com/causerie/tweaking-of-exposed-variables/</link>
			</item>
	<item>
		<title>Zoho?</title>
		<description><![CDATA[Maybe I've been living under a rock or something, I don't know. Or maybe it's because it isn't established in Sweden, where I live but apparently there's this huge Online Office Suite out there that people claim to be better than Google Docs.
And as some of you might have noticed, I love trying out new [...]]]></description>
		<link>http://arcadeberg.com/web/zoho/</link>
			</item>
	<item>
		<title>Uncanny Valley of Game Design?</title>
		<description><![CDATA[When talking about uncanny valley in video games we usually refer to animations or 3D models being so close to reality that even the slightest difference makes us feel that something is "wrong".
But nowadays, isn't there an uncanny valley in gameplay?
The big studios spend a lot of resources on the writing, characters, dialogue, setting and [...]]]></description>
		<link>http://arcadeberg.com/causerie/uncanny-valley-of-game-design/</link>
			</item>
	<item>
		<title>What is a game designer?</title>
		<description><![CDATA[Ten days without posting, I must be dead! No, but I've been abroad to a couple of places and just got home and I'm about to crash into bed. I just wanted to tell you one thing first.
While being abroad I met with a game developer student, recently graduated. It was pretty much random that [...]]]></description>
		<link>http://arcadeberg.com/misc/what-is-a-game-designer/</link>
			</item>
</channel>
</rss>
