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	<title>Arcade Berg</title>
	<link>http://arcadeberg.com</link>
	<description>aka. &#34;Learning Game Design with Arcade Berg&#34;</description>
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		<title>PCF Blog!</title>
		<description><![CDATA[*Phew* Hey guys! Remember me? It's been a while since I last posted anything here. That's because I've had another project rolling, which is Community Managing at Epic Games Poland (People Can Fly) and I can FINALLY announce my new blog: PCF's official blog: THE blog: http://www.peoplecanfly.com/blog/ So please, everyone who used to read this [...]]]></description>
		<link>http://arcadeberg.com/misc/pcf-blog/</link>
			</item>
	<item>
		<title>Game Over</title>
		<description><![CDATA[240 posts. Over 400 comments And more readers than I'd ever hoped for. Things are going well for this blog-site-thingy, so why not stop while I'm ahead? Due to several circumstances, of which most of them are very positive in fact, I'll be closing the site. All the current posts will remain and I'll leave [...]]]></description>
		<link>http://arcadeberg.com/misc/game-over/</link>
			</item>
	<item>
		<title>The &#8220;Designing Producer&#8221;</title>
		<description><![CDATA[What a title actually means differs from company to company; especially the title of designer. First a quick description of the title "level designer". You never know what a level designer does at a company untill you ask. All you know is that it's level creation related. The thing is, at some companies a level [...]]]></description>
		<link>http://arcadeberg.com/causerie/the-designing-producer/</link>
			</item>
	<item>
		<title>PowerPoint Games</title>
		<description><![CDATA[I helped my girlfriend with using PowerPoint earlier and while screwing around with the animations and triggers it hit me that you can make for some decent kiddie-games in PowerPoint. And since then, I can't stop thinking about it. I tried going to sleep but I just lied there making plans for an adventure game [...]]]></description>
		<link>http://arcadeberg.com/causerie/powerpoint-games/</link>
			</item>
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		<title>Bulletstorm Videos</title>
		<description><![CDATA[I'm heading over to PCF/Epic in about a week and I just can't wait. Not after they've finally released a video of the glorious thing that is the game! http://www.gametrailers.com/game/bulletstorm/13025 Video Games &#124; Bulletstorm &#124; Debut Gameplay Trailer XBox 360 &#124; Playstation 3 &#124; Nintendo Wii And: Video Games &#124; Bulletstorm &#124; Cliff Bleszinski First [...]]]></description>
		<link>http://arcadeberg.com/web/bulletstorm-videos/</link>
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		<title>The Humble Indie Bundle</title>
		<description><![CDATA[Packing, getting rid of stuff, making arrangements. I'm completely swamped with stuff about preparing to go to Epic (PCF), but I absolutely must tell you about the Humble Indie Bundle. http://www.wolfire.com/humble (9/5/2010) It's a bundle of cross-platform indie-games that you get for... Whatever you feel is reasonable. You pay what you want. It's just that [...]]]></description>
		<link>http://arcadeberg.com/web/the-humble-indie-bundle/</link>
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		<title>Are we allowed to skew the trailers?</title>
		<description><![CDATA[I've waited long enough now. I went to see the movie Kick-Ass on the day of its premiere but was too afraid to bring spoilers that I've been waiting with this post. So basically, if you haven't seen Kick-Ass yet: You should. You might not want to read this post if you don't like spoilers. [...]]]></description>
		<link>http://arcadeberg.com/causerie/are-we-allowed-to-skew-the-trailers/</link>
			</item>
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		<title>The acceptance of Video Games</title>
		<description><![CDATA[It's not something new for the year 2010, but I love the fact that we can see video game culture pretty much everywhere. Not as much as with movies and music, but we're getting there. There was a sort of parade in Gothenburg yesterday where students made their carts and stuff and even though most [...]]]></description>
		<link>http://arcadeberg.com/causerie/the-acceptance-of-video-games/</link>
			</item>
	<item>
		<title>Teh importance of spelling</title>
		<description><![CDATA[This might seem like an obvious thing, but here's a tip when developing games: CHECK YOUR SPELLING! Depending on the environment you work in, different amounts of text input is needed to make things work. For the designer it can be none existing because everything is drag 'n drop, or it can be mid-range and [...]]]></description>
		<link>http://arcadeberg.com/causerie/teh-importance-of-spelling/</link>
			</item>
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		<title>Cleaning Game?</title>
		<description><![CDATA[There's been previous talks about how to implement gaming into the everyday life and activities and let me tell you one thing. I'd love to have a cleaning game. Every day after work I start going trough my stuff (read: shit I've collected over the years), keeping some, throwing some away, trying to sell some [...]]]></description>
		<link>http://arcadeberg.com/misc/cleaning-game/</link>
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