Grim Puzzle Doc
The Puzzle document for Tim Schafer's classic adventure game is now avaliable for download from:
http://www.doublefine.com/news.php/site/just_one_more_grim_thing/ (avaliable 6/11-08)
We didn’t have the last puzzle designed when I wrote that document, so I wrote two nonsense paragraphs and then overlapped them in the file so it would look like the final puzzle description was in there, but obscured by a print formatting error. That way I could turn the document in by the deadline. As if anybody was going to read it all the way to the end anyway. Ha ha. Obfuscation triumphs again! I delight in Evil!
- Tim Schafer
Whether or not it's a good reference if you're thinking of doing something similar is up to you to decide but it's an interesting read nonetheless.
Grim Fandango is one of my all time favorite adventures and I've even done an in-depths analys of the game while studying Game Design at the Univeristy. It was about if the then new GrimE-engine was an estethic improvement for the player only or if 3D was required to execute some of the puzzles. I sure wish I had this document back then...
I have to give a shout-out to Jesper Bylund, a friend and fellow designer because I found the link on his blog.













