Learning Game Design with Arcade Berg

5Mar/093

DN3DS – Announcement – Duke Nukem 3D Source

Oh hi!

I thought I'd tell you guys about a little level design project I've started very recently.

The idea is to create a remake of the first level in Duke Nukem 3D, but in the Source engine (Half-Life 2, Team Fortress 2, Left 4 Dead). Right now I'm building using the Half-Life 2 (HL2) settings, so it'll probably end up being a HL2 level first and the plan is to later on adapt it for Left 4 Dead. Nothing is certain though about the HL2-version, as I'm just creating the world first, without the gameplay.

Anyway, it's just a little something I'll work on now and then during my limited spare time.

If all goes well, I'll post some updates every so often here on this blog. Some posts being just updates while other being of a more topic focused sort.

Oh, one last thing. In the future and when it comes to the usage of "tags" on this blog, I'll refer to the map as "dn3ds"; Duke Nukem 3D Source.

Hail to the king, baby!

 

dn3ds screen numero uno

dn3ds screen numero uno

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  1. Awesome! It will be really nice to follow this baby growing into some real naughty! n0m n0m n0m. ;)

  2. Uhm well, even though this is a cool idea, it has “somewhat” already been done. There is a complete remake of duke nukem in full 3d, and even though the source engine is alot better looking, why not try remaking something that has not been touched before?

  3. @James L
    I see your point. You’re talking about the “Hi Res” or something like that, right? Well, that’s a remake of the entire game. I’m just looking at the first level, and I’ll make it for another game so I don’t feel it’s the same. Besides, I’m not going to try and make a replica (like the “Hi Res”), but instead a remake/remix.

    Oh, and I have a personal foundness for this particular level.


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