Learning Game Design with Arcade Berg

26Jan/100

Don’t dismiss YouTube

At a lot of work places it's not very liked when people start watching YouTube  on their work computers. And to be honest, that can be an issue at game developer offices as well when there's been one too many Lonely Island-videos shown and a few too many people gathering around the computer. But while some companies block some sites like YouTube and Social Networks, blocking YouTube where a designer or an artist work, would be incredibly stupid.

I don't know how many times I've, my designer friends and artists use YouTube since it's such an incredibly simple way to check up references.

  • How high does Mario jump in SMB3?
  • What was the tune in the first level of Syphon Filter?
  • How close is the camera in Gears of War?
  • What effects are shown when hitting an enemy in Mini Ninjas?

Anything and everything can be found in just a little while, instead of getting the game, playing for two minutes and then you're done with it. Analyzing pacing, art, effects, audio. Most of it can be done to a certain extent with just video and audio.

Just wanted to get it out there, because I hear a lot of skepticism about watching YouTube while at work.

3Jul/0916

Terminator Salvation – Game Design Analysis

Getting less than great reviews, the Terminator Salvation video game doesn't seem to be a favorite amongst the reviewers out there.

Reviewers tend to write subjectively about their experience with the game, as should they. I decided to write an analysis of the game, looking at different aspects of the game and comparing them to basic game design and simple cognitive psychology. It discusses both bad and good things alike, even though it might be leaning more towards one of them.

Since it's pretty big with around 4500 words, I've decided not to copy-paste it into the blog as I doubt you'd have the patience to read it. Therefore I offer you three ways to do it:

  1. PDF-download: http://arcadeberg.com/files/arcade_berg-terminator_salvation_gd_analysis.pdf (29/6/09)
  2. Issuu-link: http://issuu.com/Kizo/docs/arcade_berg-terminator_salvation_gd_analysis (29/6/09)
  3. Read it here, embedded from Issuu!

And please, leave a comment letting me know what you think. I'd greatly appreciate it.