- 240 posts.
- Over 400 comments
- And more readers than I'd ever hoped for.
Things are going well for this blog-site-thingy, so why not stop while I'm ahead?
Due to several circumstances, of which most of them are very positive in fact, I'll be closing the site. All the current posts will remain and I'll leave the commenting system online, but there will be no more Game Design posts in any foreseeable future.
Back in 2008 I started this site as a way to think out loud about my passion for game design and it has helped me in many ways. Because of having a "pressure" of having to write posts, I've been constantly stimulated to have an analytical mindset to everything and to actually organize my thoughts to be able to convey them. This techinique, intentional or not, has worked wonders and I think I've "learned" more during this time than I would have if I hadn't run this site at the same time.
During my first month I had 19 unique visitors... The following month I had 404. By now I have more than 10 times that, and considering it's a one man show about someone who's just writing whatever he feels like, I'm satisfied.
In fact, I've even been surprised when I've been meeting people in the industry and they've actually read my blog and enjoyed it. I'm not saying they've learned from it because I don't know.
I actually have a long list with topics I wanted to write about, and some drafts with almost finished texts, but I guess they'll have to be my little secrets.
But as mentioned, this is the season finale. I can't go into much detail at the moment, but there are good reasons for me to not continue doing this.
What I really want right now is to thank each and every reader during this time. You've been what's been motivating me to write and it's resulted in my Level Up!
I hope to be seeing you again, somewhere, sometime. Dun dun dunnn!
People say that one should be modest and I agree, but someday I'm gonna become an epic game designer. In fact, in late May.
1.1 The Company hereby employs the Employee as a Game Designer.
The "Company" being Epic Games Poland (People Can Fly) and the "Employee" being me!
I'm extremly happy to dance a little dance of joy for getting this opportunity to work with some of the best people there are making the best game ever (of course).
I'm actually in a blood pact with them, because I got a paper cut signing the papers. So there's no backing out now. They own my soul.
So what now? Well, I'm in good terms with my current employer and we're on the same page on this and I'll keep a healthy relationship with them. So no hard feelings there and I'll finish my current project with them before leaving.
I'm guessing most of my time now will be spent on preparing to move abroad and make epic games.
Remember Bob Came In Pieces, the game made by Ludosity Interactive?
Well, it was released today so first of all, go buy it! It's only about $9, so it's worth it.
But second of all, guess what, I'm in the credits! Who knew? Well... They did. I didn't! I'm thankful, so special thanks to you guys over at Ludosity!
I could go on and on with crappy puns and how this post could be about a steamy night spent with me but this post is actually about arcade games in Skövde, Sweden.
It's a quite sad story actually. The other night me and a friend went to rent a movie. It's the first time in many, many years I've actually rented a physical movie. You know, the kind that's stored on a disc. Apparently, they still exist.
Once down in the basement area where "Funtime" had their movies, I saw a room with a sign that said "Spelrum" (Meaning "Game Room") and I was filled with joy! Oh boy, arcade games I thought! I gotta play!
But see, this is Sweden, a mid-sized city in Sweden at that and this is the 21th century. It's not a good combination. The amazing game room was a room with 3 games, of which one was broken and two pinball tables. That's it...
But still, they had a 2 player SEGA Rally cabinet so we had a go and I lost but man, every time I play arcade games I can't help but think how much more fun I get out the same game I could easily have played at home.
It's too bad it's pretty much impossible to find games in Sweden.