One of the good things from back while studying game design at the University 2005, was that we got some good tips of books to read. Some which were not so very helpful and some that were really great!
One of the books was "Theory of Fun" by Raph Koster, and whenever there's talk about game design and books, this book is mentioned.
There's a site called FiveBooks which choose an expert within a topic and then lets him pick the best five books regarding the subject. Their tagline is "The best five books on everything."
They've now published a list of five books about games, and guess what; The first book is Theory of Fun. Regardless, there are four more books on the list and while I haven't read any of the other four I would really like to recommend them, as they seem to hold great information and lots for you (and me) to learn.
The books are:
- A Theory of Fun - Raph Koster
- Homo Ludens - Johan Huizinga
- Play Money: Or, How I Quit My Day Job and Made Millions Trading Virtual Loot - Julian Dibbell
- Playbooks and Checkbooks - Stefan Szymanski
- Flow: The Psychology of Optimal Experience - Mihaly Csikszentmihalyi
I'll personally try and get my hands on the one about Flow first.
Books. Five of them.