Arcade Berg aka. "Learning Game Design with Arcade Berg"

20Dec/090

Special Effects

Posted by Arcade

I'm pretty much all about the gameplay, but I can't deny that it's all that matters in a game. There are many more aspects of a game that needs to be done right for a great gaming experience. Graphics, Audio, etc.

After all, what a game is, isn't a box of gameplay, but an experience to be had.

I played the Bayonetta demo yesterday. I had absolutely no expecations for it, but I must admit that I loved it. It's over the top in every way, estetic, extreme effects, blood, gore, extreme violence and japanese soft porn, all at once!

When I was checking up on the game earlier today online, I found a really interesting blog post from their effect designer; Kudo.

He makes a really good point on how important effects are for a game.

Bayonetta’s weapons, the impact of the hits, the enemy attacks, the smoke flowing out in the background, etc… When you have effects on, I think you can see that things seem more exhilarating, enemy attacks are easier to understand, and the atmosphere is played up more, amongst other things.

- Kudo, PlatinumGames

He also presents two videos with basically the same content, expect that one is with effects and one is without.

I'll embedd them here. The first one is without effects, the second one is with the effects included.


One cannot look at both videos and deny that there's more to a game than just gameplay. In fact, in the case with Bayonetta, I'd say the effect design is a huge part of the game. More so than in many other games.

If you want to read the original post, head over here:
http://blogs.ign.com/SEGA_Bayonetta/2009/12/15/134195/ (20/12/2009)

Heck, before playing the game I wasn't a fan of the character (visual) design at all, but after playing it, I even like that. It all fits together and the way she's extreme in everyway is just right. It all adds up to a gaming experience!

Girls are scary.

Girls are scary.