Arcade Berg aka. "Learning Game Design with Arcade Berg"

2Jul/094

Flash Game Engine – PushButton

Posted by Arcade

There are some different game development environments our there for people to "easily" create games. A personal favorite is the classic; GameMaker over at YoYoGames. (http://www.yoyogames.com/gamemaker/ 26/6/09)

I just came across a Game Engine for creating Flash games. I haven't tried it myself, so I can't say for sure if it's good but it seems promising. So if you're into Flash development or are looking for a way in and want to create games, have a look at PushButton Engine from PushButton Labs:

http://pushbuttonengine.com/ (26/06/09)

The PushButton Engine is an Open Source, Flash game engine and framework that's designed for a new generation of games. PushButton Engine makes it easy to bring together great existing libraries and components for building Flash games. Spend less time on code, more time on building fun games.

- PushButton Engine

pushbutton_logo

But after seeing GaiKai, maybe Flash seems kinda lame...

If you do try it out. Please, lemme know what you think of it.

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30Jan/090

Closure – Yet another brilliant Flash game

Posted by Arcade

http://www.newgrounds.com/portal/view/480006 (Avaliable 30/01/09)

I just found out about Closure, a brilliant puzzle flash game. It requires you to use light and darkness as tools to progress through each level. I think it's amazing. It's a very simple concept really but it offers an immense amount of play.

I admit, I'm not very good at the game but I still enjoy it. This is one of those game that should compete in "Best concept"-competitions. The game in itself isn't perfect. The presentation is so so, the controls are mediocre but the core but the very essence is exactly the kind of thing that makes for an interesting game.

It's a great thing that so many can create and somewhat distribute games nowadays with platforms like Flash. I really think it nourish game development.

Great job guys!

Closure

Closure

15Jan/090

Great 2D Flash Platformer… Damn it!

Posted by Arcade

http://www.bornegames.com/mirrors-edge-beta/ (14/01/09)

Let me just say; it's great! It's terrific! The controls work very well and the game is really slick. It's easy to understand but brings more enjoyment if you "master it".

It's the best platforming mechanic made with Flash I've ever played, period.

The problem? I have a pretty much complete game design document for a game just like it. I called it Park Runner. Although I admit I did not imagine it for Flash.

It's pretty much useless now. Well... At least now I know that the idea is fun for real and not just in theory.

You don

You don't get anything for collection everything.

5Dec/080

Auditorium, clever design and beautiful presentation

Posted by Arcade

Today I found a neat little game in one of the office-chats.

Auditorium is a great example for games on the Flash-platform. It has an extremely focused scope and is in no way handicapped by Flash's restriction in ways many games unfortunately are. It's very accessible for most people but is not because of that an easy game. I got to the third Act's sixth level, after that I couldn't figure out how to solve the puzzle. But I'll be back, trying again for sure.

Auditorium... I'm stuck.

Auditorium... I'm stuck...

The game is played by using tools on the screen to redirect the flow of a steady stream of particles. You have to get the particles flowing through certain "Audio Containers", fill them up and then progress to the next level. The gameplay could easily be ported to any system able to calculate and render it; like the Apple iPhone, the 360's XBLA or PS3's PSN.

Now the question is, how small did this idea start? Surprisingly, Auditorium was meant to only be a mere widget at the top of Cipher Prime [available 5/12-08] to engage visitors for a few minutes as they visited our site. In fact, the game was not even supposed to be a puzzle game. The first ideas that were thrown around were ideas of shooters and reaction games. We weren’t sure what sort of direction to take or where to start. So, Dain set off on a small personal journey of recreating an explosion effect he had made in 3D early this year. Meanwhile, I starting working on the game design and ideas.

- http://blog.cipherprime.com/ (5/12-08)

A common problem with flash-games if you ask me is that even though the idea and concept might be pretty good, the game just isn't suited for the plattform. Flash is actually quite demanding on your computer, it doesn't let you use the right mouse-button (there might be a work-around for this, I don't know) and one of the most important thing; I don't think people want to dedicate the time and effort worthy of a "real game" (as many would call it) into a flash-game on a website. This game however works very well and this among many other, is the kind of game I want to play when I'm looking for something very minimal and accessible to play during a break at work.

Try it out.

http://playauditorium.com/ (available 5/12-08)

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