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	<title>Arcade Berg &#187; ign.com</title>
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	<description>aka. &#34;Learning Game Design with Arcade Berg&#34;</description>
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		<title>Special Effects</title>
		<link>http://arcadeberg.com/game/special-effects/</link>
		<comments>http://arcadeberg.com/game/special-effects/#comments</comments>
		<pubDate>Sun, 20 Dec 2009 22:27:16 +0000</pubDate>
		<dc:creator>Arcade</dc:creator>
				<category><![CDATA[Causerie]]></category>
		<category><![CDATA[Game specific]]></category>
		<category><![CDATA[bayonetta]]></category>
		<category><![CDATA[effect design]]></category>
		<category><![CDATA[effects]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[ign.com]]></category>
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		<guid isPermaLink="false">http://arcadeberg.com/?p=925</guid>
		<description><![CDATA[I'm pretty much all about the gameplay, but I can't deny that it's all that matters in a game. There are many more aspects of a game that needs to be done right for a great gaming experience. Graphics, Audio, etc. After all, what a game is, isn't a box of gameplay, but an experience [...]]]></description>
			<content:encoded><![CDATA[<p>I'm pretty much all about the gameplay, but I can't deny that it's all that matters in a game. There are many more aspects of a game that needs to be done right for a great gaming experience. Graphics, Audio, etc.</p>
<p>After all, <strong>what a game is, isn't a box of gameplay, but an experience to be had.</strong></p>
<p>I played the Bayonetta demo yesterday. I had absolutely no expecations for it, but I must admit that I loved it. It's over the top in every way, estetic, extreme effects, blood, gore, extreme violence and japanese soft porn, all at once!</p>
<p>When I was checking up on the game earlier today online, I found a really interesting blog post from their effect designer; Kudo.</p>
<p>He makes a really good point on how important effects are for a game.</p>
<blockquote><p>Bayonetta’s weapons, the impact of the hits, the enemy attacks, the smoke flowing out in the background, etc… When you have effects on, I think you can see that things seem more exhilarating, enemy attacks are easier to understand, and the atmosphere is played up more, amongst other things.</p>
<p style="text-align: right;">- Kudo, PlatinumGames</p>
</blockquote>
<p style="text-align: left;">He also presents two videos with basically the same content, expect that one is with effects and one is without.</p>
<p style="text-align: left;">I'll embedd them here. The first one is without effects, the second one is with the effects included.</p>
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<p>One cannot look at both videos and deny that there's more to a game than just gameplay. In fact, in the case with Bayonetta, I'd say the effect design is a huge part of the game. More so than in many other games.</p>
<p>If you want to read the original post, head over here:<br />
<a href="http://blogs.ign.com/SEGA_Bayonetta/2009/12/15/134195/">http://blogs.ign.com/SEGA_Bayonetta/2009/12/15/134195/</a> (20/12/2009)</p>
<p>Heck, before playing the game I wasn't a fan of the character (visual) design at all, but after playing it, I even like that. It all fits together and the way she's extreme in everyway is just right. It all adds up to a <strong>gaming experience</strong>!</p>
<div id="attachment_926" class="wp-caption aligncenter" style="width: 510px"><a href="http://arcadeberg.com/files/2009/12/bayonetta.jpg"><img class="size-medium wp-image-926" title="bayonetta" src="http://arcadeberg.com/files/2009/12/bayonetta-500x385.jpg" alt="Girls are scary." width="500" height="385" /></a><p class="wp-caption-text">Girls are scary.</p></div>
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