Arcade Berg aka. "Learning Game Design with Arcade Berg"

1Jun/091

Work with the platform, not against it

Posted by Arcade

The iPhone is a great, great piece of hardware for making games for. Not only does it have specifications allowing for some amazing stuff but it also has a fantastic market to boot if you want to earn a few bucks.

There are some great games out there. Some of my Favorites are Rolando, iFighter, FlightControl and iDracula. These games makes great use of the iPhone; especially Rolando.

I'm not one of those guys who thinks you should use every cool feature of the hardware, like multi-touch, tilting the phone, shaking it, blowing in the microphone, etc. But I do think you should think long and hard about what it has to offer before creating something.

I recently bought Zenonia, a great looking game, a big production and a hefty price at around $5.

There is one really simple way of knowing if you've done one of worst mistakes possible in an iPhone-game. Ask the question: Is there a D-pad on the screen using the touch-controls as input. If yes, your game is one big, fat fail!

I might be harsch, but I really think that if you're doing it, you're doing it wrong.

I can't hardly control Zenonia at all when trying to run around. I get no spatial feedback whatsoever, making it hard for me to "feel" when I play. I'm sure the game has many qualities. Heck, I've even found a bunch but I'm 100% that the game would have gained from redesigning its' controls.

 

D-pad. D as in Doom.

D-pad. D as in Doom.

Okay, that's the classic D-pad issue which I see way too often.

Then, let us try out the menues and interaction, shall we? Say a block of text appears with a scroll-bar to the right of the text. Naturally, for scrolling you'd swipe your finger over the scroll-bar as in with pretty much every single one of the other applications for the iPhone, right? But Nooo! You press down on the "D-pad".

There's an "OK"-button in the middle of the screen. Naturally, I press it, like with pretty much every single one of the other applications for the iPhone, right? But Nooo! You press the Action-button in the bottom right of the screen.

D-pad. D as in Doom.

"Of course", you can't press the buttons or swipe the scroll-bar.

When checking your inventory and stats, there are a bunch of buttons available. Do you press them? [...] Nooo! You use the D-pad and Action-button, even though the buttons are right there on the TOUCH screen.

I'm sorry, I'm sure there are people out there who thinks it's nice that they're sticking to the "classical control scheme" but I just don't think they're respecting the platform.

20Jan/090

I envy Ethan Nicholas

Posted by Arcade

I hate Ethan Nicholas!

... Well, actually I just envy him so much it hurt! Another thing that hurt is my lef thumb because I accidently cut a bit of it off yesterday while chopping lettuce. But that's another story, the bleeding just stopped so I'm okay except for the fact that I can't navigate the left analogue stick for a  while.

Anyway, this Ethan Nicholas guy.

He makes this game for the iPhone and iPod Touch and guess what? Now he's filthy rich!

I found out about it on Finger Gaming:

What’s particularly interesting, however, is that the article reveals the numbers needed for a title to become the App Store’s biggest seller in the Games category. iShoot reached the top spot after achieving more than 10,000 daily downloads — that’s a daily cut of $21,000, after figuring in Apple’s percentage of the take. So, Nicholas is unbelievably rich now, basically. Good job, man.

http://fingergaming.com/2009/01/ishoot-developer-gets-10000-downloads-daily-quits-day-job/, Jan 20th -09

iShoot

iShoot. Guess I'll have to buy it so the guy gets even richer...

14Jan/090

iBought one

Posted by Arcade

I simply couldn't resist anymore; I've ordered myself an iPhone (3G), 16gb.

The phone in itself isn't really that good spec-wise, but the software got me hooked. With over 10'000 programs available at the AppStore, there's plenty for everyone. The iPhone alone sold more than all Windows Mobile phones together the third quarter of 2008 (http://www.mobil.se/artikel/iphone_storre_an_windows_mobile_mob_081205160206-250.html, jan 14th -09) which truly is proof of it being a solid plattform.

The problem with getting new software for phones is usually that there are so many different models. Something that works on one WM Phone might not work with another. Resolution differs, processing power, interface, etc.

Since the iPhone is doing so well and has created a reliable plattform for developers, new content is created constantly; which I think is great!

iPhone 3G

iPhone 3G

I can't wait to start trying out the games for the little machine. Don't get me wrong, my expectations are overall quite low but there aren't as many excuses as earlier as of why it's difficult to create a good mobile phone game.

The next Metal Gear game is coming for the iPhone, I'm really looking forward to see what they can deliver.

I would love to get the opportunity to develop games for the iPhone. I know you can get the SDK, but I'm can't develop the games by myself. Why didn't I start programming when I was a kid?!

Any skilled iPhone coder out there looking for a designer?

Tagged as: No Comments