Arcade Berg aka. "Learning Game Design with Arcade Berg"

20Apr/105

I’m gonna be an Epic Game Designer

Posted by Arcade

People say that one should be modest and I agree, but someday I'm gonna become an epic game designer. In fact, in late May.

1.1 The Company hereby employs the Employee as a Game Designer.

The "Company" being Epic Games Poland (People Can Fly) and the "Employee" being me!

I'm extremly happy to dance a little dance of joy for getting this opportunity to work with some of the best people there are making the best game ever (of course).

I'm actually in a blood pact with them, because I got a paper cut signing the papers. So there's no backing out now. They own my soul.

So what now? Well, I'm in good terms with my current employer and we're on the same page on this and I'll keep a healthy relationship with them. So no hard feelings there and I'll finish my current project with them before leaving.

I'm guessing most of my time now will be spent on preparing to move abroad and make epic games.

http://www.epicgames.com/

http://www.peoplecanfly.com/

14Mar/100

All your base are belong to us, says the company.

Posted by Arcade

A pretty default section of a contract you sign with a game developing company is that the company owns whatever you do within the area of video games, on and off working hours. And some companies doesn't like you doing anything at all regarding video game development other than what you do at work.

I know a horror story about a guy working at company X (I shouldn't mention which one here) but did modding and level designing using another rival company's engine/editor during his spare time. He got fired for working with the enemy.

Of course, you can always try and negotiate your contract. When I signed with Hello There we made it perfectly clear that they only own the stuff I do for their project in their office. They leave my site, my own designs and every spare time project alone. It wasn't a problem.

I understand why companies do this:

  • The risk of people taking explicit things they learn at work and implementing it in their own projects.
  • The risk of people working very hard on projects in their own time, affecting their performance at work.
  • Etc.

But me, personally, I'm still not entirely convinced it's the way to go, because I think it's choking peoples' creativity and blowing our their fire.

If I hire a level designer, I would be thrilled if she's so passionate about level design that after she goes home, she keeps doing it, even if it's not for me. She's still practicing her craft and makes for a better resource for my company. Maybe she learnt something amazing while playing around at home?

Look at things from different perspectives.

Take me for example, I run this site where I write about game design, right? Because of, or thanks to this site, I keep focusing my thoughts and try to communicate different ways of thinking, problems, solutions and ways of doing things. If I didn't "practice" at home, I would be much less of a designer than I am today. (Not saying I'm anything special.)

And besides, if I wasn't able to, or allowed to do what I love during my own time as well, I would be less of a happy guy. And a sad person is a bad worker.

I say: Let people keep doing what they're doing!