Arcade Berg aka. "Learning Game Design with Arcade Berg"

15Jan/090

Great 2D Flash Platformer… Damn it!

Posted by Arcade

http://www.bornegames.com/mirrors-edge-beta/ (14/01/09)

Let me just say; it's great! It's terrific! The controls work very well and the game is really slick. It's easy to understand but brings more enjoyment if you "master it".

It's the best platforming mechanic made with Flash I've ever played, period.

The problem? I have a pretty much complete game design document for a game just like it. I called it Park Runner. Although I admit I did not imagine it for Flash.

It's pretty much useless now. Well... At least now I know that the idea is fun for real and not just in theory.

You don

You don't get anything for collection everything.

26Oct/080

Announcements

Posted by Arcade

Hey y'all!

I was thinking; since this blog is (partly) about game design I should let you know some of my projects I'm working on and over time give you some updates. Even if the projects turn out to be as interesting as a big bucket of tar later on, we can do some cozy post mortems together, right? I mean, I don't think all of my ideas would turn out great if they were to be realized into actual games but even if they don't there is always an important lesson to learn.

Oh, and a little disclaimer-thingy. I don't always finish all my projects. The reasons vary; lack of time, boredom, new and more exciting ideas and so on.

My primary game projects right now are:

Park Runner - A 2D plattformer game. It's still in pre-production since I'm still writing on the design for it.

Mouser Jet 2nd Try - It's a little game controlled with the mouse alone. It's the second time I've started this project. Last time I couldn't get the math right so the controls didn't work as intended. It works now however, but there's still a lot of work to be done. It's in actual production.

Gansters - It's actually a board game I'm working on. I've never made a board game before (well, except for one that was an assignment for the university) and I think it will be good practice for me as board games aren't really that different from computer/video games. I'm working out the rules of it now, the concept and the overall design is done. I should really start play-testing it now so I'll realize all the cases and scenarios I haven't thought of.

And maybe I should mention that those titles are just Working Titles. In addition to this I of course have a gazillion other games in concept stage. For some; abstract thought swimming around in my head is an even better definition. You should see my notebooks in which I scribble and sketch my ideas. It's mayhem in most of them, and I have many.

Btw, never use notebooks with lines in them. It's ugly and it ruins the doodles! I only use blank papers.

Today I'm working on the Gansters project. Wish me luck!