Arcade Berg aka. "Learning Game Design with Arcade Berg"

11Mar/100

Sporadic Play

Posted by Arcade

Today I found a really interesting text about Sporadic Play on Raph Koster's blog. Raph is a persistent world game guru and has made games like Ultima Online and Star Wars Galaxies.

http://www.raphkoster.com/2010/03/10/gdc10-sporadic-play/ (11/3/2010)

In it, there's a lot to learn about how sporadic play works, some pro and cons and even some tips about how to make it better.

It's a lot about how we can make players feel attracted to the game because they don't have to spend a lot of time with it per session. Heck, they can't spend a lot of time with it.

I don't think it's a bad thing to spoil the ending, instead I think it's a good tease to make you read the entire thing:

Sporadic play has been around for hundreds of years. It can be integrated into many types of games. It can be used to create companion experiences for existing games. It can help small developers extend their content, and it respects the players’ time.

Another thing. Since the movie "The Hurt Locker" won a bunch of Oscar's, I watched it yesterday and maybe it's just me... It's probably just me, but I think Jeremy Renner, the guy playing the main character looked just like David Jaffe (creator of God of War) and that thought stuck with me during the entire movie.

The cheeks? I don't know why I think they're so alike...