User Generated Content (LBP)
I pre-ordered LittleBigPlanet, convinced it was gonna be a huge sale success. I loved the game but it didn't sell all that well... at all.
The big thing was the user generated content and I must say, the game succeeded in that aspect and I still love the game. Sure, I've finished all the levels that comes with the game but I boot up the game every other month or so. Every single time there's a bunch of new awesome user created levels for me to play and I still enjoy the game a lot. Heck, even more now than before thanks to Media Molecule's support and features added along the way.
There are people who claims that User Generated Content is a way for the designers (developers) to make it easy for themself, since the players "create the stuff" but that's really not the case. Easy? I think not! It requires some awesome tools for this to be possible. A bunch of games release tools for creating content. Level Editors, mod tools, track editors etc. Waaaay more games than are "known" (Unreal, Half-Life, Neverwinter Nights). But most people only know of the known ones. Hence, the word.
I'm still a fan of user generated content and LBP is one of many games to prove, it can work!
Flash Game Engine – PushButton
There are some different game development environments our there for people to "easily" create games. A personal favorite is the classic; GameMaker over at YoYoGames. (http://www.yoyogames.com/gamemaker/ 26/6/09)
I just came across a Game Engine for creating Flash games. I haven't tried it myself, so I can't say for sure if it's good but it seems promising. So if you're into Flash development or are looking for a way in and want to create games, have a look at PushButton Engine from PushButton Labs:
http://pushbuttonengine.com/ (26/06/09)
The PushButton Engine is an Open Source, Flash game engine and framework that's designed for a new generation of games. PushButton Engine makes it easy to bring together great existing libraries and components for building Flash games. Spend less time on code, more time on building fun games.
- PushButton Engine
But after seeing GaiKai, maybe Flash seems kinda lame...
If you do try it out. Please, lemme know what you think of it.
Issuu
As some of you might have figured out, I love web-apps and trying out new tools in pretty much all categories.
I recently got a mail from a friend inviting me to register an account at this place “Issuu”.
Thank you, Jesper! (http://jesperbylund.wordpress.com/ 17/6/09)
I’d never heard about it before so I looked it up on Wikipedia and guess what, it turns out that it seems great!
You can publish whatever you write there and they host it, provide statistics and let’s you embed your text anywhere. In a nutshell.
As I said, I’d never heard about it and none of my friends I’ve asked either, which is really strange since apparently it’s been around for years.
I’m gonna give a thorough test run and I’m really liking it at the moment. Right now I have it for my resumé at my CV-page and I’m thinking about publishing all my articles with it.
To show you guys what I mean, I’ve embedded my older post about Achievements. All I did was to upload my original document and the rest was automated.
The great thing about this whole concept is that you read it in the browser. If I were to link to a downloadable .pdf-file most of you probably wouldn’t bother to click it, download it and then open it up to read it. But by embedding the document here, I bet all of you will at least look at it, even if you won’t read the whole thing.
Office Live Workspace
A bit over a month ago, a Mr. Jeff D commented my post about different tools for documentation and recommended that I’d try out Microsoft’s Office Live Workspace.
I thought I would and then let you guys (and you Jeff, if you’re reading) know what I think.
The official website reads:
- Access Anywhere
- Online Storage and Sharing
- Works with Programs You Know
Yet, I’m afraid it’s not for me. Sorry, Jeff.
It’s a useful tool indeed, but since there are other better alternatives, I won’t be using Workspace. I’ll stick to DropBox and Google Docs.
Workspace let’s me save my document on their server, making me have a backup of the file which I can access from any computer, but so does DropBox. DropBox even let’s me save any kind of file, while Workspace only supports a few.
To browse my files I need to use Workspace’s own interface via the browser (as far as I know) but with DropBox, I can view, edit and work with them as with any other file on my computer.
Having the files on a server is the major point of interest with these services and yet again, DropBox wins. When working with a document in Workspace and I choose to save, the document it saved to the server, making me wait for it to finish. But with DropBox I work with a local copy on my harddrive, so saving is just as fast as ever. Then, afterwards when the file is saved to my harddrive it syncs the new file with the server without me noticing it.
Being able to share my documents is another aspect that as far as I gather, Workspace does quite well. Unfortunately Jeff, I’m in not often in need of that function and when I am, I use Google Docs which works even better than Workspace.
Why, you ask? Because anyone with a Google Account can share documents with me on Google Docs, just as anyone with a Live Account can share files on Workspace. The difference is that Google does everything in browser, while Workspace requires Office to be installed!
That’s right. If I don’t have an Office-package installed, I’m out of luck with Workspace. That’s not a requirement with Google. At least I haven’t gotten it to work without it, hence the victory goes to Google.
But not only does Workspace requires me to have Office installed, it also doesn’t support Chrome! I’m using Chrome as my main browser and I’m not about to change because Microsoft doesn’t support it with a service I have better options for.
Sorry Jeff, no deal.
Organize my designs
As I discussed in my earlier post about the epic White Line-paper, there are many tools for documenting your game design.
I use the web, Office software and pen and paper, depending on what I have at hand, what I want to document and how much time I got.
The problem that occurs because of this is that my designs are all over the place! If I only used Microsoft Word, it wouldn't be all that hard. I'd just keep 'em all at the same place, categorized by platform, genre or something. If I'd only used paper, I could at least keep it in the same bookshelf.
But nooo, of course I have to make it difficult by mixing things up a bit! Well, my friends, I've decided to try and sort things out. At least a little bit. I'm working on getting all my digital documents sorted, categorized and of course having more than one back-up online. I mainly use DropBox for that. If you're interested, please make use of my referal so we both get a bigger account for free. (Shameless plug.)
https://www.getdropbox.com/referrals/NTIwNjg4NDk
The bothersome part are the things on paper... To begin with, I still haven't found all my notebooks. The problem with making sure to have always have a notebook at hand. I know I'm missing at least two of them at the moment, probably more. I find them everywhere; on shelves, in bags, under stacks of paper, etc. Even if I did have them all at hand I suppose the best thing for me to do would be typing them into the computer and scanning all the sketches, but seriously that's too much work!
My next adventure is to go to a bookstore and buy some "Removable Adhersive Index Notes" from "STICK 'N"! Wish me luck!
Four Ways to Write Your Design Docs
A dude named Tim lang has posted an article over at GameCareerGuide about four ways to write a design doc.
http://www.gamecareerguide.com/features/737/four_ways_to_write_your_design_.php
It's a good read. He discuss the pros and cons of Word, Wiki, PowerPoint and Google Docs.
When people find out I make games for a living, their first response is "coooool". The next question is almost always "So you program games, then?", to which I answer "no". Then comes the confusing explanation of what a game designer does. After being asked what a game designer does, my usual answer is, "I write documents that no one reads."
- Tim Lang
Aint that the truth. However, don't neglect the role of the game designer.
I was very happy when I read the text, because of a stupid thing like I've actually tried all of the methods he mentions despite the comment "[...]including two that may seem unusual to you."
I don't have a clear favorite amongst them, although I personally don't recommend PowerPoint or Google Docs.
PowerPoint is a great, great tool for presenting a feature or a mechanic, etc. but I don't think it's the best of choices for a larger amount of content.
I absolutely love Google Docs and use it on a daily basis, but I don't think their tools are comfortable enough to use for something like a GDD. It's just not as good as Microsoft's counterpart. Although, the pros of it being online and has built in sharing functions are amazing.
Well, don't take my word for it. Read the article and try out the methods yourself.
I'd love to hear your thoughts on the matter.
URL's from 7/5/09
My new best friend
Everybody should have a best friend. That special someone that you know will always be there for you; someone to trust.
I've been great friends with Dropbox (http://www.getdropbox.com) for quite some time now and it's been great. Still is, actually. Dropbox, although great, has always been someone that I get in touch with when I need him. The same goes for Google Docs (http://docs.google.com); an amazing and intelligent guy, but y'Know, sometimes he's a bit slow and doesn't get you right away.
But today I met someone that I felt I really connected with. I've been hanging with him all day and he hasn't bored me yet. He knows how to do all sort of stuff, like remembering what I have to do, carrying my photos, listening to me and everything!
My new friend is named Evernote (http://evernote.com), and he's an Elephant. Even though he's an elephant, he's not very big and really fast.
Only one day into our friendship I've already told him about several of my game design ideas and man, he's such a great listener! He's got the memory of an... Well, elephant. So if I forget something, he can remind me.
You should really check out his website at http://evernote.com/. He does a better job at introducing himself than I.
URL's from 7/5/09
















