Learning Game Design with Arcade Berg

1Feb/102

Global Game Jam Game

*Phew* Global Game Jam in Skövde, called GSP Games ended last night after 48h.

It was fantastic and incredibly fun! We didn't win, but I'm still very proud of my group of four (or five, depending on how you look at things) people and the game we somehow managed to get done.

We call it Illusive Escape and it can be played online here:

http://arcadeberg.com/ggj2010/illusive_escape.html (1/2/2010)

You control it using only your arrow keys. Btw, it has gamepad support if you have one hooked in to your computer.

(If you don't have the Unity web player yet, you'll be asked to download it. It's safe, small and you don't need administrator rights to install it. You don't even need to restart the browser once done.)

Our awesomely awesome title screen. The text was "slapped on" in the last second before deadline.

The theme we had to follow when making the game was "Deception" and we decided to implement it into the game's setting. You're an evil magician helping prisoners escape from jail. But while they're trying to escape you have to dress them up as guards, so they can safely pass the gates without being shot.

We also had to implement a monkey, a donkey or a key; so we have some prisoners riding donkeys and keys for locking gates (so you can predict the prisoners more easily).

In addition, we weren't allowed to use too many colors or include any text nor numbers. That is, if we wanted to earn a couple of "developer achievements".

I slept for a total of 4h in the 60h, but that's the power of energy drinks I guess.

That's it for now. I'll type a short post mortem later but right now, I just wanted to show the game we made in less than 60 and give a big shout out and thanks to the great group I worked with!

10Dec/090

Bob Comes In Pieces

Today is a good day for Ludosity Interactive (http://ludosity.com/, 10/12/2009). Ludosity is a game company founded by a bunch of my friends back from the University and they've made some small games. Both "gaming games" and "serious games".

For a long time I've been visiting them about once every two weeks to check up on them and see how far along their awesome game "Bob Came In Pieces" was. It's been a joy to see it develop and it's been great fun to be able to give some feedback along the way.

http://ludosity.com/games/bob/

http://ludosity.com/games/bob/

They've just released a trailer and the response has been great and they're popping up all over the Internet! Not bad for a little indie game.

International Media:

http://www.gametrailers.com/video/debut-trailer-bob-came-in/59801

http://www.rockpapershotgun.com/2009/12/10/ship-building-bob-came-in-pieces/

http://www.indiegames.com/blog/2009/12/preview_bob_came_in_pieces_lud.html

Swedish Media:

http://www.fz.se/nyhetsarkiv/?id=35835

http://spel.feber.se/art/170315/trailer_fr_bob_came_in_pieces/

(All URL worked 10/12/2009)

It's a physics based puzzle game and I really enjoy playing it! You should definately have a go at it when you get the chance.

And btw, it's made using Unity3D which I've been writing about every now and then.

So here's a shout out for my friends over at Ludosity Interactive! Fun game and good luck!

28Oct/090

Unity3D is now free!

These are the best news ever for indies!

The really AWESOME game engine Unity3D, previously priced at (very) reasonable $200 for an Indie-licence is now FREE!

http://www.gamasutra.com/php-bin/news_index.php?story=25840 (28/10/2009)

The project I've been posting about, "Iskall" is using Unity. I've been using Unity for some of my own projects. I personally recommend it.

I really think they're right with the following statement:

For the pros, the difference between a $2000 fee and a $0 fee is almost nothing, except that individual developers can just try it out for free and fall in love with it. We think it's really exciting. The [Unite] conference is already underway, and we already had a couple hundred people do classroom sessions.

- Unity People

Now, go get it at: http://unity3d.com/ (28/10/2009)

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