Withstand the temptation
I'm back!
Finally, things are as they should again. I'm back home and the celebration of Easter is over and done with, even though I miss the food. And I'm finally working again. Six days without game development... Crazy!
Apart from professional work, I spend my time with Iskall as usual and the thing I wanted to discuss was a problem I'm having.
I'm constantly being very influenced by other games and I have to say "No!", to myself.
A big part of Iskall is it's fighting mechanics and the core has been set since last year. Yet, as soon as I play a game with a good fighting mechanics I think "Wow, our game should work more like this!", and the. I have to have an internal struggle with myself, convincing me it's not a good idea because it's not according to the set key points.
Some of the key points about the fighting in Iskall are:
- Uncomplicated controls
- Puzzle elements into it
- Require a lot of moving about with the avatar
There are a few more, but those are the ones relevant for this example. Even though I have these points, when I recently played BlazBlue which is an extremly fast paced and tremendously hardcore fighting game which in no way fits my key points, I can't help but think that since the game's fighting is great, it'd be swell to incorporate some of it into Iskall.
This has happened while playing a bunch of games, and not only regarding the fighting.
I definately think it's great to look at other games to isolate what's good and what's not but even more important than a "design" is to have a "vision" and a "goal" of what you're trying to achieve, so you always have something to work against when getting new ideas.
"Wouldn't it be cool if you could throw puppies into a meat grinder?". It would, but it's not a good idea if you're making a children's game.
I think this is true not only for game design, but every kind of creative work that requires many decisions to be made: Game Design, Level Design, Art, Concepts, etc.
Btw, crunching the Farcry 2 editor at the moment for a mini-mini-project. I'd never used it before tonight but it's actually quite simple. At least the stuff I've been doing so far. Maybe I'll upload some pictures of the level in a couple of days.
Back to work along with my great friend, the energy drink!













