Arcade Berg aka. "Learning Game Design with Arcade Berg"

6Apr/100

Withstand the temptation

Posted by Arcade

I'm back!

Finally, things are as they should again. I'm back home and the celebration of Easter is over and done with, even though I miss the food. And I'm finally working again. Six days without game development... Crazy!

Apart from professional work, I spend my time with Iskall as usual and the thing I wanted to discuss was a problem I'm having.

I'm constantly being very influenced  by other games and I have to say "No!", to myself.

A big part of Iskall is it's fighting mechanics and the core has been set since last year. Yet, as soon as I play a game with a good fighting mechanics I think "Wow, our game should work more like this!", and the. I have to have an internal struggle with myself, convincing me it's not a good idea because it's not according to the set key points.

Some of the key points about the fighting in Iskall are:

  • Uncomplicated controls
  • Puzzle elements into it
  • Require a lot of moving about with the avatar

There are a few more, but those are the ones relevant for this example. Even though I have these points, when I recently played BlazBlue which is an extremly fast paced and tremendously hardcore fighting game which in no way fits my key points, I can't help but think that since the game's fighting is great, it'd be swell to incorporate some of it into Iskall.

This has happened while playing a bunch of games, and not only regarding the fighting.

I definately think it's great to look at other games to isolate what's good and what's not but even more important than a "design" is to have a "vision" and a "goal" of what you're trying to achieve, so you always have something to work against when getting new ideas.

"Wouldn't it be cool if you could throw puppies into a meat grinder?". It would, but it's not a good idea if you're making a children's game.

I think this is true not only for game design, but every kind of creative work that requires many decisions to be made: Game Design, Level Design, Art, Concepts, etc.

Btw, crunching the Farcry 2 editor at the moment for a mini-mini-project. I'd never used it before tonight but it's actually quite simple. At least the stuff I've been doing so far. Maybe I'll upload some pictures of the level in a couple of days.

Back to work along with my great friend, the energy drink!