Arcade Berg aka. "Learning Game Design with Arcade Berg"

15Dec/090

Best Level Design

Posted by Arcade

If you apply for a job within the game industry, it's very likely that you'll get a question at the interview asking what game impresses you the most regarding the area you want to work with.

I actually don't remember if I got that question when I had my interview before getting a job as Level Designer at GRIN, and if I did, I don't remember the answer anyway.

However, if I were to get that question today I know exactly what I'd answer and I think it'd be a shocker.

The game I think has the most impressive level design is Valkyria Chronicles.

Not a FPS, Third Person Shooter or a Platformer, but a strategy game!

I'm a bit behind on some games so I didn't get Valkyria until a few months ago, but after beating it, I can't say I'm anything but amazed of how fantastic the execution of each level is.

Once again, it's a strategy game! A genre that has never had me raise an eyebrow because of its level design before.

I think it has somewhere around 20 missions (levels, maps, whatever) in the main campaign and what's so interesting is that each and everyone really is unique. It's often a line on the back of the cover with little to no meaning, but in this case it would be perfectly true.

There is no "one tactics" that always work on each level. You're encouraged to play different missions in different manners and they're extremely varied while at the same time never going astray from its core. They never feel weird, out of place or "forced".

Every now and then they present one new level feature. That's what I choose to call it. It can be stuff like trenches, mortar attacks (explosions covering a large area of the level), train carts you can ride, etc. The new level feature open up new possibilities for the level design and they take full advantage of it. And as you progress, there are more and more features and tools to combine to create great levels, different from the previous once, but still familiar enough for you to be able to play right away.

Putting story aside, each level make me very committed to finish it and I feel very involved. Of course, gameplay and presentation are huge parts of this as well, and it's pretty much impossible to ever differentiate game and level design to a great extent but each of the three really merge into something great.

Well, enough rambling for now. My point is, I think you should really have a look at Valkyria because of it's great level design. It's a game that shows that even genres like this can stand out in areas such as that and I think techniques they use can be of great inspiration for any kind of level design. With that, I mean how they use a little to make a lot and the respect of the game's core while introducing new features.

A perfect object for an in-depth analysis if you have the time.

I have boob platings, you don't!

I have boob platings, you don't!