Learning Game Design with Arcade Berg

15Jul/092

Difficulty Systems 101

Normally gaming sites like IGN and Gamespot aren't the most resourceful place to go to to learn game design but stranger things happens.

IGN recently posted a quite interesting read about different approaches to difficulty in games. You might want to disregard the lack of respect for production time and cost, etc. with comments like:

It's a wonder then, when so many titles can be finished in a week or less these days, that more developers don't simply implement a system like this.

- James O'Connor, IGN AU

But it's an overall nice text. I find it wonderful that these giant mainstream sites discuss topics like this.

Head over to IGN and their "Difficulty Systems 101" at:
http://ps3.ign.com/articles/100/1003282p1.html (15/7/2009)

Comments (2) Trackbacks (0)
  1. ‘imagine if the enemies in an FPS started wearing armour in later levels that directly corresponded to how you went about killing them in earlier levels, or simply learnt to stay away from explosive barrels if you kept blowing them up?’

    That idea I -like-. It actually kind of connects to your idea of enemies growing stronger and the player weaker. They’re slowly assimilating to how the player fights them, causing the player to adopt a new strategy and thus be weak for a few games.

    The game would have to sport massive amounts of game time otherwise the assimilation will happen too quickly or the player will never have the time to develop a new strategy …

  2. @Joshua Lindberg
    That was my favorite idea of the text.

    (I’ll just delete your duplicate comment from the other post, as I assume it was a mistake.)


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