Co-Founder & Creative Director — Neon Giant

Arcade
Berg

Nearly two decades making AAA games. From Bulletstorm to Wolfenstein to building Neon Giant from the ground up — and now shipping No Law.

ca: 20
Years in Games
AAA
Game Credits
About

Making worlds
feel like characters.

Arcade Berg
Arcade Berg

I'm Arcade Berg — game designer, creative director, and co-founder of Neon Giant, an independent studio in Uppsala, Sweden. I've been in the games industry for nearly two decades, working on some of the biggest action franchises in the world before striking out to build something on our own terms.

At Neon Giant I wear many hats — studio leadership, creative vision, game design, production, business development. We're a focused team of AAA veterans who believe that fewer people with more trust can create more ambitious work than a cast of hundreds managed into mediocrity.

Our debut award-winning title The Ascent (2021) proved the model. Now we're deep in development on No Law — a first-person open-world shooter RPG set in the cyber-noir city of Port Desire, revealed at The Game Awards 2025. Ludicrously ambitious.

Game Design Creative Direction Studio Leadership World Building Unreal Engine AAA Development Publishing Community
Resume

Two decades.
Many worlds.

Core Skills

Game Design Creative Direction Studio Leadership World Building Level Design Unreal Engine Publishing / BD Community Management

Education

University of Skövde
Bachelor of Media — 2005–2008

Lectures

KAIST — Korea Advanced Institute of Science & Technology Högskolan i Skövde Library Sweden Game Arena — Alumni Lecturer Future Games — Guest Lecturer

Links

2018 –
Present
Neon Giant · Uppsala, Sweden
Co-Founder & Creative Director
Co-founded the studio from scratch with three other AAA veterans. Responsible for creative vision, game design leadership, studio management, publishing negotiations, investor relations, hiring and team culture. Guided a team of AAA veterans to ship a landmark cyberpunk action RPG — and now building the studio's second, far more ambitious title. Studio acquired by Krafton (PUBG) in 2022.
The Ascent (2021) No Law (TBA) Krafton / PUBG
2014 –
2018
MachineGames · Uppsala, Sweden
Senior Game Designer & PR
Led game design efforts across multiple Wolfenstein titles. Sprint planning, cross-discipline collaboration with production. Also served as a public-facing spokesperson for media events, previews, and interviews worldwide.
Wolfenstein: The New Order The Old Blood The New Colossus Youngblood
2010 –
2014
Epic Poland / People Can Fly · Warsaw
Game Designer & Community Manager
Dual role: drove core game design on award-winning shooters while simultaneously establishing a community presence that led to Kotaku and Destructoid features, top-ranked Gametrailers videos, and a published Game Developer Magazine article. Brief stints on Paragon and Fortnite.
Bulletstorm Gears of War: Judgment Paragon Fortnite
2009 –
2010
Outbreak Studios AB
Game Designer
Game and level design work. High-level design consulting.
2008 –
2009
GRIN · Stockholm
Level Designer & SCRUM Master
Level designer and SCRUM master on console action titles.
Terminator Salvation Bionic Commando Rearmed 2
Press & Interviews

Seen in the wild.

Covered by publications, channels, and broadcasts across print, digital, YouTube, TV and radio — from game-specific outlets to mainstream media. A selection below; the full list spans nearly 20 years.

GamesRadar
No Law — interview and coverage after The Game Awards reveal
Interview Jan 2026
WCCFTech
No Law — how Neon Giant's new game compares to The Ascent (referencing IGN interview)
Feature Dec 15, 2025
GamingBolt
No Law — coverage citing Arcade Berg IGN interview on first-person shift
Feature Dec 12, 2025
PC Gamer
No Law — first-person, open world, ludicrously ambitious: we spoke to the devs after The Game Awards reveal
Interview Dec 2025
Game Informer
No Law Is An Open World Cyberpunk FPS From The Developers Of The Ascent
Interview Dec 2025
GameSpot
No Law Is A First-Person Adventure Steeped In Vigilante Justice
Interview Dec 2025
IGN
No Law — why Neon Giant shifted to first-person, and away from The Ascent's formula
Interview Dec 2025
PC Gamer
Neon Giant says its next game is "the kind of game that every developer wants to work on"
Interview Apr 2025
Game Rant
Neon Giant on Project Impact, the Krafton acquisition, and staying creatively independent
Interview Apr 2025
MP1st
Project Impact — first details on Neon Giant's next first-person cyberpunk game
Feature Apr 2025
GameReactor
The Ascent on PlayStation — Arcade Berg Interview (Video)
Video 2022
The Gamer
The Ascent's Arcade Berg On Inspiration And PS5 Enhancements
Interview 2022
Kotaku
The Ascent Devs Dish On The Messy Launch For 2021's Best Sci-Fi RPG
Interview 2021
Windows Central
The Ascent: How Neon Giant built its world with Unreal Engine 4
Interview 2021
AIAS Game Maker's Notebook (Podcast)
The Ascent with Neon Giant's Arcade Berg & Tor Frick — with Ted Price of Insomniac Games
Podcast 2021
Unreal Engine / Epic Games
Neon Giant on delivering their next-gen passion project The Ascent
Interview 2021
The Escapist
How The Ascent Moves the Top-Down Shooter Genre Forward
Interview 2021
GameReactor
The Ascent — Arcade Berg Interview (Video)
Video 2021
WCCFTech
The Ascent Q&A — game length, crossplay, and the living world
Interview 2021
Xbox Wire
Inside The Ascent: Neon Giant on building a cyberpunk world
Interview 2021
Cane & Rinse / The Sausage Factory
Episode 375 — Arcade Berg & Tor Frick on making The Ascent as a tiny studio
Podcast Feb 4, 2022
Sweden Game Conference (YouTube)
Talk: "The Absolute But Subjective Truth" — Arcade Berg on game design philosophy
Talk / Video 2021
Game Rant
The Ascent interview — Arcade Berg on the game's world, co-op, and design
Interview May 19, 2021
Game Developer
New studio Neon Giant launched by Wolfenstein and Bulletstorm veterans
Feature May 22, 2018
AusGamers
Wolfenstein II: The New Colossus — interview with Arcade Berg
Interview Aug 4, 2017
TheSixthAxis
Wolfenstein II: The New Colossus — interview with Arcade Berg
Interview Oct 27, 2017
Nördliv Podcast
Comic Con interview segment — Wolfenstein II and game design
Podcast / Video Sep 17, 2017
YouTube
Wolfenstein II: The New Colossus — video interview(s) with Arcade Berg
Video 2017
PC Gamer
How to make Nazis fun to fight — Wolfenstein: The Old Blood Q&A
Interview May 5, 2015
Polygon
People Can Fly studio tour
Feature Mar 11, 2013
PlayStation Blog
Bulletstorm: Play With the Devs This Saturday — authored post, People Can Fly / Epic
Authored Post Mar 10, 2011
GamesRadar
Bulletstorm devs playing with PS3 fans — quotes from Arcade Berg
Feature Mar 11, 2011
Destructoid
Neon Giant — new studio from ex-Wolfenstein and Bulletstorm devs
Feature 2018
GameWatcher
Wolfenstein II: The New Colossus interview
Interview 2017
Dagens Industri
Feature in Sweden's leading financial and business newspaper
Print Various
Game Developer Magazine
Published article: community-led game marketing at AAA scale
Published Article 2011
+ Many More
Radio, TV, YouTube, print magazines, podcasts, and online features spanning ca: 20 years of industry coverage.
ca: 20 Years
Print & Magazine

Two cover stories.
One studio.

Neon Giant has been featured on the cover of Edge Magazine — widely regarded as the world's most respected games publication — twice. Both times for our own games.

Edge Magazine #421 — No Law
Edge #421 · April 2026
No Law
Cover story with hands-on feature and a lengthy in-depth interview with Arcade Berg — "The Cyberpunk Future of the Immersive Sim."
★ Cover Story + Interview
Edge Magazine #346 — The Ascent
Edge #346 · July 2020
The Ascent
Before The Ascent launched, Edge put it on the cover — a rare vote of confidence for a debut indie title, introducing Neon Giant's cyberpunk vision to the world.
★ Cover Story
Game Developer Magazine — March 2011 cover
Red Means Boom article spread
Game Developer Magazine · March 2011 · Vol.18 No.3
"Red Means Boom!"
A bylined feature article written by Arcade Berg for Game Developer Magazine — then the industry's leading trade publication. The piece details the design thinking behind Bulletstorm's red explosive barrels, and why the team broke with the shooter convention of green.
✍ Published Author · Bylined Feature
Videos

Watch & listen.

Behind-the-scenes, game reveals, and interviews — click any card to watch on YouTube.

Behind the Scenes & Reveals
Dev Diary — All About NEON GIANT
Dev Diary
Dev Diary — All About NEON GIANT
A dev diary diving deep into who Neon Giant are, what drives the studio, and the world they're building.
The Ascent — Making Of
Behind the Scenes
The Ascent — Making Of
A behind-the-scenes look at how Neon Giant built The Ascent.
The AIAS Game Makers Notebook Podcast
Podcast
The Ascent with Neon Giant's Arcade Berg & Tor Frick | The AIAS Game Makers Notebook Podcast
Arcade Berg and Tor Frick join Ted Price of Insomniac Games on the AIAS Game Maker's Notebook to discuss The Ascent.
Interviews
How The Ascent Moves the Genre of Top-Down Shooters Forward | Interview
Interview
How The Ascent Moves the Genre of Top-Down Shooters Forward | Interview
Interview on how The Ascent pushes the top-down shooter genre forward.
[Wolfenstein II: The New Colossus] Interview with Arcade Berg
Interview
[Wolfenstein II: The New Colossus] Interview with Arcade Berg
Interview with Arcade Berg on Wolfenstein II: The New Colossus.
Premium: Interview met Arcade Berg over Wolfenstein II: The New Colossus
Interview
Premium: Interview met Arcade Berg over Wolfenstein II: The New Colossus
Dutch-language premium interview with Arcade Berg on Wolfenstein II: The New Colossus.